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+4
-1
@@ -1,2 +1,5 @@
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||||
onchain/cache/
|
||||
onchain/out/
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||||
out/
|
||||
cache/
|
||||
out/
|
||||
lib/forge-std
|
||||
|
||||
+3
-2
@@ -1,3 +1,4 @@
|
||||
[submodule "lib/forge-std"]
|
||||
path = lib/forge-std
|
||||
|
||||
[submodule "onchain/lib/forge-std"]
|
||||
path = onchain/lib/forge-std
|
||||
url = https://github.com/foundry-rs/forge-std
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
me: Bounty
|
||||
about: Bounty
|
||||
title: ''
|
||||
labels: bounty
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Bounty
|
||||
|
||||
## Scope
|
||||
<!-- A list of specific things which should be done to deliver the bounty. These could be seen as requirements to verify/review bounty against -->
|
||||
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
## Deliverables
|
||||
<!-- Artifacts produced as the result of this bounty. Something that could be verified/reviewed. Some examples: updated code, deployment made, blog post published, public event conducted etc -->
|
||||
|
||||
-
|
||||
-
|
||||
|
||||
## Bounty Owner/Gardener
|
||||
<!-- The Role who is responsible for the bounty. -->
|
||||
<@your github username> as **<Role>**
|
||||
|
||||
## Gain for the Role
|
||||
<!-- How the completion of this bounty helps to pursue the Role's purpose -->
|
||||
|
||||
## Roles
|
||||
bounty gardener: <@your git username> / X DAI <!-- likely shouldn't be a % but rather flat -->
|
||||
bounty worker: name / share
|
||||
bounty reviewer: name / share
|
||||
|
||||
## Gardener checklist
|
||||
|
||||
- [ ] I have attached one of the `size-` labels to this bounty
|
||||
|
||||
<!--
|
||||
# Bounty sizes
|
||||
XS / 200 DAI / effort ~ 3h
|
||||
S / 350 DAI / effort ~5h
|
||||
M / 550 DAI / effort ~8h
|
||||
L / 900 DAI / effort ~13h
|
||||
XL / 1400 DAI / effort ~21h
|
||||
-->
|
||||
-124
@@ -1,124 +0,0 @@
|
||||
# Interpreter.md
|
||||
|
||||
## Overview
|
||||
|
||||
This repository provides a **Push3-like interpreter** implemented in Solidity. It uses a _token-based bytecode_ approach to parse programs from a `bytes` array (the `code`) into typed **descriptors**, which are then executed by the interpreter.
|
||||
|
||||
**Push3** is a stack-based language originally designed for genetic programming and autoconstructive evolution. Each data type (e.g. `INT_LITERAL`, `FLOAT`, `BOOLEAN`, etc.) has its own stack. The **`EXEC`** stack manages the flow of execution.
|
||||
|
||||
**In this implementation**:
|
||||
- We store code in a single `bytes` array (`code`).
|
||||
- We parse sublists and integer literals from that array.
|
||||
- We push instructions and literals onto an execution stack.
|
||||
- We pop them in LIFO order and execute them.
|
||||
|
||||
### Key Features
|
||||
|
||||
1. **Token-Based Parsing**: We define small tokens (`0x00` => NOOP, `0x01` => INTEGER_PLUS, `0x02` => INT_LITERAL, `0x03` => SUBLIST). If we see `INT_LITERAL`, we read 4 bytes for a 32-bit integer; if we see `SUBLIST`, we read 2 bytes for the sublist length, then parse it recursively.
|
||||
2. **Descriptor System**: We represent instructions, literals, and sublists using 256-bit “descriptors.” Each descriptor encodes:
|
||||
- A `tag` (top 8 bits): e.g. `INT_LITERAL`, `INSTRUCTION`, `SUBLIST`.
|
||||
- `offset` and `length` for sublists.
|
||||
- A leftover field (e.g. for storing integer data).
|
||||
3. **Reversing Items**: When we pop a sublist descriptor, we parse it into descriptors and then push them onto the `EXEC` stack in reverse order. This ensures the list’s leftmost token executes first, consistent with the Push3 spec.
|
||||
4. **Separation of Parsing and Execution**:
|
||||
- **Parsing**: Transforms raw byte tokens into typed descriptors (instructions, literals, or nested sublists).
|
||||
- **Execution**: The `runInterpreter` function repeatedly pops from `EXEC`, decides if it’s an instruction or literal or sublist, and acts accordingly.
|
||||
|
||||
## Code Structure
|
||||
|
||||
### 1. **Enums**
|
||||
|
||||
- **`CodeTag`**:
|
||||
- `NO_TAG` (unused),
|
||||
- `INSTRUCTION`,
|
||||
- `INT_LITERAL`,
|
||||
- `SUBLIST`.
|
||||
|
||||
- **`OpCode`**:
|
||||
- `NOOP`,
|
||||
- `INTEGER_PLUS`.
|
||||
|
||||
### 2. **Descriptor Layout**
|
||||
|
||||
A **256-bit** word has:
|
||||
```
|
||||
[ top 8 bits | offset(32 bits) | length(32 bits) | leftover(184 bits) ]
|
||||
```
|
||||
- `tag`: The top 8 bits (e.g. `INT_LITERAL`).
|
||||
- `offset, length`: If `tag = SUBLIST`, these define which bytes in `code` represent the sub-sublists.
|
||||
- `leftover`: If `tag = INT_LITERAL`, we store the 32-bit integer in the bottom 32 bits of leftover. If `tag = INSTRUCTION`, we store the opcode (`NOOP`, `INTEGER_PLUS`) in the lowest 8 bits of leftover.
|
||||
|
||||
### 3. **Helper Reads**
|
||||
|
||||
- **`readUint32(code, start)`**: Copies 4 bytes from calldata into a small buffer, returns the final `uint32`. By shifting bits if needed, we ensure we get the integer from the correct part of the loaded word.
|
||||
- **`readUint16(code, start)`**: Similar logic for 2 bytes.
|
||||
|
||||
### 4. **`parseSublist` Function**
|
||||
|
||||
When we see a sublist descriptor (`tag=SUBLIST`), we parse the slice `[off..off+len]` in the `bytes code`. We iterate token by token:
|
||||
- `0x00` => `NOOP`
|
||||
- `0x01` => `INTEGER_PLUS`
|
||||
- `0x02` => read 4 bytes => `INT_LITERAL`
|
||||
- `0x03` => read 2 bytes => sub-sublist length => build a sub-descriptor
|
||||
|
||||
We accumulate these descriptors in an array. Then, later, we push them _in reverse_ onto the `EXEC` stack.
|
||||
|
||||
### 5. **`runInterpreter` Function**
|
||||
|
||||
1. Loads initial CODE, EXEC, and INT stacks from the provided arrays.
|
||||
2. While `EXEC` is non-empty:
|
||||
- Pop the top descriptor.
|
||||
- If `INSTRUCTION`, decode the opcode (e.g. `INTEGER_PLUS`) and do it (pop top 2 ints, push their sum).
|
||||
- If `INT_LITERAL`, push that integer onto the int stack.
|
||||
- If `SUBLIST`, parse that sublist into descriptors, then push those in reverse.
|
||||
|
||||
## How to Contribute
|
||||
|
||||
1. **Add New Instructions**
|
||||
- Expand `OpCode` enum (e.g. `INTEGER_MINUS`, `INTEGER_MUL`, etc.).
|
||||
- Write a `makeInstruction` or `makeIntLiteral` function to build the descriptor for it.
|
||||
- In the main loop, implement the logic (pop the correct number of integers, do the operation, push the result).
|
||||
|
||||
2. **Support More Data Types**
|
||||
- For instance, a `FLOAT` or `BOOLEAN` stack.
|
||||
- Add a new tag (`FLOAT_LITERAL`?), new instructions (`FLOAT.PLUS`?), etc.
|
||||
|
||||
3. **Improve Parsing**
|
||||
- If you want 256-bit literals, define a new token that reads 32 bytes, or do other expansions (like `CODE` type).
|
||||
- Or define advanced sublist structures (like nested `( ( ) )` expansions).
|
||||
|
||||
4. **Gas Optimization**
|
||||
- Check how large arrays are allocated (like in `parseSublist`).
|
||||
- Possibly implement step-by-step execution if large code exceeds block gas limits.
|
||||
|
||||
5. **Add Logging & Debug Tools**
|
||||
- Use `console.log(...)` to trace tokens, track final states, or measure performance.
|
||||
|
||||
6. **Test Coverage**
|
||||
- Provide more unit tests in Foundry for advanced instructions, nested sublists, edge cases with zero-length sublists, etc.
|
||||
|
||||
## Next Steps
|
||||
|
||||
### A. Extending the VM
|
||||
|
||||
A “full” Push3 VM might include:
|
||||
- **Multiple Data Stacks**: `BOOLEAN`, `FLOAT`, `NAME`, etc.
|
||||
- **NAME Binding**: Let `NAME`s reference values or code.
|
||||
- **Control Structures**: `EXEC.IF`, `EXEC.DO*COUNT`, or combinators like `EXEC.Y`.
|
||||
|
||||
### B. Example Project
|
||||
|
||||
You could use this interpreter in:
|
||||
- A genetic programming environment, where random code is generated and mutated.
|
||||
- A puzzle solver that runs tiny “scripts” in EVM-like constraints.
|
||||
|
||||
## Conclusion
|
||||
|
||||
This `Push3Interpreter` is a **minimal** scaffold for a token-based, list-expanding interpreter with typed descriptors. By following the patterns for instructions, sublists, and typed stacks, you can easily expand it into a more complete VM. We welcome contributions in the form of new instructions, data types, and performance optimizations.
|
||||
|
||||
1. **Clone** this repo.
|
||||
2. **Check** the `test/` folder for Foundry-based tests.
|
||||
3. **Add** or modify instructions & sublists in `parseSublist` and `runInterpreter`.
|
||||
4. **Run** `forge test --via-ir -vv` to see logs and confirm your changes.
|
||||
|
||||
Enjoy exploring the **Push3** style VM in Solidity!
|
||||
@@ -1,6 +1,14 @@
|
||||
# **SoLUSH**: A Push 3 Virtual Machine in Solidity
|
||||
|
||||
Welcome to **SoLUSH 3** (pronounced like **"slush"** without the "o", composed from **S**o**L**idity and p**USH** 3), a Solidity implementation of the [Push 3 stack machine](http://faculty.hampshire.edu/lspector/push3-description.html), designed to bring evolved genetic algorithms on-chain. By enabling the execution of Push 3 programs directly within Ethereum smart contracts, SoLush 3 paves the way for decentralized, adaptive systems to address complex optimization problems.
|
||||
Welcome to **SoLUSH 3** (pronounced like **"slush"** without the "o", composed from **S**o**L**idity and p**USH** 3), a **Push3-like interpreter** implemented in Solidity. It uses a _token-based bytecode_ approach to parse programs from a `bytes` array (the `code`) into typed **descriptors**, which are then executed by the interpreter.
|
||||
|
||||
**Push3** is a stack-based language originally designed for genetic programming and autoconstructive evolution. Each data type (e.g. `INT_LITERAL`, `FLOAT`, `BOOLEAN`, etc.) has its own stack. The **`EXEC`** stack manages the flow of execution.
|
||||
|
||||
**In this implementation**:
|
||||
- We store code in a single `bytes` array (`code`).
|
||||
- We parse sublists and integer literals from that array.
|
||||
- We push instructions and literals onto an execution stack.
|
||||
- We pop them in LIFO order and execute them.
|
||||
|
||||
## 🌟 Vision
|
||||
|
||||
@@ -12,19 +20,97 @@ SoLUSH is a key step toward realizing the vision of running decentralized evolut
|
||||
|
||||
To understand the broader vision, check out the [Vision Document](vision.md).
|
||||
|
||||
### Key Features
|
||||
|
||||
1. **Token-Based Parsing**: We define small tokens (`0x00` => NOOP, `0x01` => INTEGER_PLUS, `0x02` => INT_LITERAL, `0x03` => SUBLIST). If we see `INT_LITERAL`, we read 4 bytes for a 32-bit integer; if we see `SUBLIST`, we read 2 bytes for the sublist length, then parse it recursively.
|
||||
2. **Descriptor System**: We represent instructions, literals, and sublists using 256-bit “descriptors.” Each descriptor encodes:
|
||||
- A `tag` (top 8 bits): e.g. `INT_LITERAL`, `INSTRUCTION`, `SUBLIST`.
|
||||
- `offset` and `length` for sublists.
|
||||
- A leftover field (e.g. for storing integer data).
|
||||
3. **Reversing Items**: When we pop a sublist descriptor, we parse it into descriptors and then push them onto the `EXEC` stack in reverse order. This ensures the list’s leftmost token executes first, consistent with the Push3 spec.
|
||||
4. **Separation of Parsing and Execution**:
|
||||
- **Parsing**: Transforms raw byte tokens into typed descriptors (instructions, literals, or nested sublists).
|
||||
- **Execution**: The `runInterpreter` function repeatedly pops from `EXEC`, decides if it’s an instruction or literal or sublist, and acts accordingly.
|
||||
|
||||
## Code Structure
|
||||
|
||||
### 1. **Enums**
|
||||
|
||||
- **`CodeTag`**:
|
||||
- `NO_TAG` (unused),
|
||||
- `INSTRUCTION`,
|
||||
- `INT_LITERAL`,
|
||||
- `SUBLIST`.
|
||||
|
||||
- **`OpCode`**:
|
||||
- `NOOP`,
|
||||
- `INTEGER_PLUS`.
|
||||
|
||||
### 2. **Descriptor Layout**
|
||||
|
||||
A **256-bit** word has:
|
||||
```
|
||||
[ top 8 bits | offset(32 bits) | length(32 bits) | leftover(184 bits) ]
|
||||
```
|
||||
- `tag`: The top 8 bits (e.g. `INT_LITERAL`).
|
||||
- `offset, length`: If `tag = SUBLIST`, these define which bytes in `code` represent the sub-sublists.
|
||||
- `leftover`: If `tag = INT_LITERAL`, we store the 32-bit integer in the bottom 32 bits of leftover. If `tag = INSTRUCTION`, we store the opcode (`NOOP`, `INTEGER_PLUS`) in the lowest 8 bits of leftover.
|
||||
|
||||
### 3. **Helper Reads**
|
||||
|
||||
- **`readUint32(code, start)`**: Copies 4 bytes from calldata into a small buffer, returns the final `uint32`. By shifting bits if needed, we ensure we get the integer from the correct part of the loaded word.
|
||||
- **`readUint16(code, start)`**: Similar logic for 2 bytes.
|
||||
|
||||
### 4. **`parseSublist` Function**
|
||||
|
||||
When we see a sublist descriptor (`tag=SUBLIST`), we parse the slice `[off..off+len]` in the `bytes code`. We iterate token by token:
|
||||
- `0x00` => `NOOP`
|
||||
- `0x01` => `INTEGER_PLUS`
|
||||
- `0x02` => read 4 bytes => `INT_LITERAL`
|
||||
- `0x03` => read 2 bytes => sub-sublist length => build a sub-descriptor
|
||||
|
||||
We accumulate these descriptors in an array. Then, later, we push them _in reverse_ onto the `EXEC` stack.
|
||||
|
||||
### 5. **`runInterpreter` Function**
|
||||
|
||||
1. Loads initial CODE, EXEC, and INT stacks from the provided arrays.
|
||||
2. While `EXEC` is non-empty:
|
||||
- Pop the top descriptor.
|
||||
- If `INSTRUCTION`, decode the opcode (e.g. `INTEGER_PLUS`) and do it (pop top 2 ints, push their sum).
|
||||
- If `INT_LITERAL`, push that integer onto the int stack.
|
||||
- If `SUBLIST`, parse that sublist into descriptors, then push those in reverse.
|
||||
|
||||
|
||||
|
||||
## Next Steps
|
||||
|
||||
### A. Extending the VM
|
||||
|
||||
A “full” Push3 VM might include:
|
||||
- **Multiple Data Stacks**: `BOOLEAN`, `FLOAT`, `NAME`, etc.
|
||||
- **NAME Binding**: Let `NAME`s reference values or code.
|
||||
- **Control Structures**: `EXEC.IF`, `EXEC.DO*COUNT`, or combinators like `EXEC.Y`.
|
||||
|
||||
### B. Example Project
|
||||
|
||||
You could use this interpreter in:
|
||||
- A genetic programming environment, where random code is generated and mutated.
|
||||
- A puzzle solver that runs tiny “scripts” in EVM-like constraints.
|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
SoLUSH 3 is in active development. To contribute or test the functionality, follow these steps:
|
||||
This `Push3Interpreter` is a **minimal** scaffold for a token-based, list-expanding interpreter with typed descriptors. By following the patterns for instructions, sublists, and typed stacks, you can easily expand it into a more complete VM. We welcome contributions in the form of new instructions, data types, and performance optimizations.
|
||||
|
||||
1. Clone the repository:
|
||||
```bash
|
||||
git clone https://github.com/your-username/SoLUSH.git
|
||||
cd SoLUSH
|
||||
```
|
||||
2. Install dependencies (if applicable).
|
||||
3. Review the examples and test cases to understand how Push 3 programs are executed on the VM.
|
||||
1. **Clone** this repo.
|
||||
2. **Check** the `test/` folder for Foundry-based tests.
|
||||
3. **Add** or modify instructions & sublists in `parseSublist` and `runInterpreter`.
|
||||
4. **Run** `forge test --via-ir -vv` to see logs and confirm your changes.
|
||||
|
||||
|
||||
### How to contribute
|
||||
|
||||
Check the [Issues](../../../issues) section to find tasks to tackle.
|
||||
|
||||
## 🛠️ Roadmap
|
||||
|
||||
- **Core Features:**
|
||||
|
||||
+163
@@ -0,0 +1,163 @@
|
||||
# Home of Dumplings / \$DPL Tokenomics
|
||||
|
||||
## 1. Overview
|
||||
|
||||
The Home of Dumplings protocol deploys AI agents that solve optimization problems for DeFi users and protocols, addressing tasks such as liquidity management and parameter tuning. The ecosystem operates through **Tasks** hosted on-chain and populations of solution programs evolved off-chain by the Optimizer Pool.
|
||||
|
||||
**\$DPL** is the native token powering this ecosystem. Its primary roles include:
|
||||
|
||||
1. **Payment**: Clients pay invocation or subscription fees in \$DPL.
|
||||
2. **Staking and Governance**: Token holders stake \$DPL to secure the protocol, join the optimizer pool or participate in governance.
|
||||
3. **Rewards**: Optimizer Pool nodes earn \$DPL for validated contributions to the evolution of programs.
|
||||
|
||||
---
|
||||
|
||||
## 2. Token Supply and Distribution
|
||||
|
||||
### Fixed Supply
|
||||
|
||||
- **Total Supply**: \$DPL has a fixed supply (e.g., 100M tokens), minted at genesis.
|
||||
- **No Inflation**: No further token minting or emission beyond the initial allocation.
|
||||
|
||||
### Allocation of Supply
|
||||
|
||||
1. **Uniswap V3 Liquidity Pool**
|
||||
|
||||
- All of the supply is allocated to a Uniswap V3 liquidity pool over a wide price range.
|
||||
- Multiple price ranges hold extra liquidity to ensure stable price discovery.
|
||||
|
||||
2. **Team**
|
||||
|
||||
- A vesting contract purchases a small portion (e.g., 10-15%) of the cheapest tokens from the pool right after deployment and allocates them to the team.
|
||||
|
||||
3. **Treasury**
|
||||
|
||||
- An NFT minting contract purchases a small portion (e.g., 5-10%) right after the vesting contract before other buyers come in. The tokens are packaged into nice-looking NFTs.
|
||||
- These NFTs are sold on marketplaces like OpenSea, redeemable for tokens. The proceeds are transferred to the team multisig, forming the treasury.
|
||||
|
||||
---
|
||||
|
||||
## 3. Revenue Model
|
||||
|
||||
### Fee Structure
|
||||
|
||||
1. **Invocation Fees**
|
||||
|
||||
- Charged for AI agents evolved with synthetic data.
|
||||
- Paid in \$DPL or other currencies auto-converted into \$DPL and routed to the protocol reward pools.
|
||||
|
||||
2. **Subscription Fees**
|
||||
|
||||
- Charged for AI agents evolved with synthetic data initially, but are continuously improved by backtesting with real data.
|
||||
- Periodic payment in \$DPL or other currencies auto-converted into \$DPL and routed to the protocol reward pools.
|
||||
|
||||
### Reward Allocation
|
||||
|
||||
- A portion of the fees collected funds rewards for the Optimizer Pool nodes that contribute validated solutions to Tasks.
|
||||
- Governance determines the exact split between:
|
||||
- Optimizer Pool rewards.
|
||||
- Treasury for operational funding.
|
||||
- Potential staking rewards.
|
||||
|
||||
---
|
||||
|
||||
## 4. Staking
|
||||
|
||||
### Types of Stakers
|
||||
|
||||
1. **Council Node Stakers**
|
||||
|
||||
- Nodes in the Optimizer Pool stake \$DPL to become eligible for selection to the Council.
|
||||
- Council members validate and vote on improved solutions to Tasks.
|
||||
- **Slashing Mechanism**: If a Council member votes against the majority decision, they are penalized by slashing a portion of their staked tokens.
|
||||
|
||||
2. **Investor Stakers**
|
||||
|
||||
- Investors stake \$DPL to earn a share of the protocol’s revenue.
|
||||
- Revenue is comprised of invocation and subscription fees, a part is distributed as staking rewards.
|
||||
|
||||
### Risk Backstop
|
||||
|
||||
- Stakers collectively backstop potential risks associated with the AI agents.
|
||||
- If an AI agent malfunctions (e.g., outputs suboptimal or incorrect decisions due to flaws in the algorithm), affected users may be compensated via the staking pool, reducing the system’s reputational and financial risk.
|
||||
- Governance defines the conditions for such compensations, ensuring fairness and transparency.
|
||||
|
||||
---
|
||||
|
||||
## 5. Governance
|
||||
|
||||
Voting weight is proportional to the amount of \$DPL staked.
|
||||
|
||||
### Governance Mechanics
|
||||
|
||||
1. **Voting Rights**
|
||||
|
||||
- All stakers can participate in governance, regardless of whether they are nodes or investors.
|
||||
- Proposals focus on:
|
||||
- Adjusting fee parameters (e.g., invocation and subscription fees).
|
||||
- Allocating Optimizer Pool rewards.
|
||||
- Defining compensation rules for Risk Backstop events.
|
||||
|
||||
2. **Council Randomness**
|
||||
|
||||
- Optimizer Pool nodes with staked \$DPL can be selected for the Council via a verifiable random selection process.
|
||||
- The Council validates and votes on improved solutions to Tasks.
|
||||
|
||||
---
|
||||
|
||||
## 6. NFT-Based Early Bird Mechanism
|
||||
|
||||
1. **Purpose**
|
||||
|
||||
- Raise initial funding and incentivize early supporters.
|
||||
|
||||
2. **Mechanics**
|
||||
|
||||
- NFTs represent the right to claim a specified quantity of \$DPL at a discounted rate.
|
||||
- Sold on marketplaces like OpenSea.
|
||||
|
||||
3. **Redemption**
|
||||
|
||||
- Upon redemption, the NFT is burned, and the holder receives their allocated \$DPL.
|
||||
- Vesting or time locks may apply to align with protocol growth.
|
||||
|
||||
---
|
||||
|
||||
## 7. Fee Usage and Distribution
|
||||
|
||||
- **Optimizer Pool Rewards**: A fraction of collected fees funds rewards for Optimizer Pool nodes.
|
||||
- **Treasury**: Supports operations, development, and marketing initiatives.
|
||||
- **Stakers**: Receive a share of fees as staking rewards, subject to governance decisions.
|
||||
|
||||
---
|
||||
|
||||
## 8. Launch and Go-to-Market Strategy
|
||||
|
||||
### Initial Liquidity Deployment
|
||||
|
||||
- Deploy a majority of \$DPL supply into Uniswap V3 pools.
|
||||
- Use multiple concentrated price ranges to establish liquidity depth and facilitate market stability.
|
||||
|
||||
### Early Bird NFT Sale
|
||||
|
||||
- Launch a curated NFT collection for discounted \$DPL rights.
|
||||
- Drive initial funding and engage early adopters.
|
||||
|
||||
### Target Customers
|
||||
|
||||
- Position DeFi protocols as key customers for SoLUSH’s optimization services.
|
||||
- Focus marketing on showcasing cost-saving and performance-enhancing use cases.
|
||||
|
||||
---
|
||||
|
||||
## 9. Conclusion
|
||||
|
||||
The \$DPL tokenomics framework is designed to:
|
||||
|
||||
- Provide immediate utility through payment and staking mechanisms.
|
||||
- Incentivize Optimizer Pool participation via rewards for validated solutions.
|
||||
- Ensure sustainable growth through fixed supply, governance, and clear fee allocation.
|
||||
|
||||
This structure ensures the long-term viability and scalability of the SoLUSH ecosystem, while fostering community involvement and alignment with protocol goals.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user