merge interpreter.md into readme #4
@@ -1,2 +1,5 @@
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onchain/cache/
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onchain/out/
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out/
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cache/
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lib/forge-std
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@@ -0,0 +1,47 @@
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me: Bounty
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about: Bounty
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title: ''
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labels: bounty
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assignees: ''
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---
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||||
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# Bounty
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## Scope
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||||
<!-- A list of specific things which should be done to deliver the bounty. These could be seen as requirements to verify/review bounty against -->
|
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|
||||
-
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||||
-
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||||
-
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||||
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||||
## Deliverables
|
||||
<!-- Artifacts produced as the result of this bounty. Something that could be verified/reviewed. Some examples: updated code, deployment made, blog post published, public event conducted etc -->
|
||||
|
||||
-
|
||||
-
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||||
|
||||
## Bounty Owner/Gardener
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||||
<!-- The Role who is responsible for the bounty. -->
|
||||
<@your github username> as **<Role>**
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||||
|
||||
## Gain for the Role
|
||||
<!-- How the completion of this bounty helps to pursue the Role's purpose -->
|
||||
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## Roles
|
||||
bounty gardener: <@your git username> / X DAI <!-- likely shouldn't be a % but rather flat -->
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bounty worker: name / share
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bounty reviewer: name / share
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## Gardener checklist
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||||
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- [ ] I have attached one of the `size-` labels to this bounty
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<!--
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||||
# Bounty sizes
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||||
XS / 200 DAI / effort ~ 3h
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||||
S / 350 DAI / effort ~5h
|
||||
M / 550 DAI / effort ~8h
|
||||
L / 900 DAI / effort ~13h
|
||||
XL / 1400 DAI / effort ~21h
|
||||
-->
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-124
@@ -1,124 +0,0 @@
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# Interpreter.md
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## Overview
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This repository provides a **Push3-like interpreter** implemented in Solidity. It uses a _token-based bytecode_ approach to parse programs from a `bytes` array (the `code`) into typed **descriptors**, which are then executed by the interpreter.
|
||||
|
||||
**Push3** is a stack-based language originally designed for genetic programming and autoconstructive evolution. Each data type (e.g. `INT_LITERAL`, `FLOAT`, `BOOLEAN`, etc.) has its own stack. The **`EXEC`** stack manages the flow of execution.
|
||||
|
||||
**In this implementation**:
|
||||
- We store code in a single `bytes` array (`code`).
|
||||
- We parse sublists and integer literals from that array.
|
||||
- We push instructions and literals onto an execution stack.
|
||||
- We pop them in LIFO order and execute them.
|
||||
|
||||
### Key Features
|
||||
|
||||
1. **Token-Based Parsing**: We define small tokens (`0x00` => NOOP, `0x01` => INTEGER_PLUS, `0x02` => INT_LITERAL, `0x03` => SUBLIST). If we see `INT_LITERAL`, we read 4 bytes for a 32-bit integer; if we see `SUBLIST`, we read 2 bytes for the sublist length, then parse it recursively.
|
||||
2. **Descriptor System**: We represent instructions, literals, and sublists using 256-bit “descriptors.” Each descriptor encodes:
|
||||
- A `tag` (top 8 bits): e.g. `INT_LITERAL`, `INSTRUCTION`, `SUBLIST`.
|
||||
- `offset` and `length` for sublists.
|
||||
- A leftover field (e.g. for storing integer data).
|
||||
3. **Reversing Items**: When we pop a sublist descriptor, we parse it into descriptors and then push them onto the `EXEC` stack in reverse order. This ensures the list’s leftmost token executes first, consistent with the Push3 spec.
|
||||
4. **Separation of Parsing and Execution**:
|
||||
- **Parsing**: Transforms raw byte tokens into typed descriptors (instructions, literals, or nested sublists).
|
||||
- **Execution**: The `runInterpreter` function repeatedly pops from `EXEC`, decides if it’s an instruction or literal or sublist, and acts accordingly.
|
||||
|
||||
## Code Structure
|
||||
|
||||
### 1. **Enums**
|
||||
|
||||
- **`CodeTag`**:
|
||||
- `NO_TAG` (unused),
|
||||
- `INSTRUCTION`,
|
||||
- `INT_LITERAL`,
|
||||
- `SUBLIST`.
|
||||
|
||||
- **`OpCode`**:
|
||||
- `NOOP`,
|
||||
- `INTEGER_PLUS`.
|
||||
|
||||
### 2. **Descriptor Layout**
|
||||
|
||||
A **256-bit** word has:
|
||||
```
|
||||
[ top 8 bits | offset(32 bits) | length(32 bits) | leftover(184 bits) ]
|
||||
```
|
||||
- `tag`: The top 8 bits (e.g. `INT_LITERAL`).
|
||||
- `offset, length`: If `tag = SUBLIST`, these define which bytes in `code` represent the sub-sublists.
|
||||
- `leftover`: If `tag = INT_LITERAL`, we store the 32-bit integer in the bottom 32 bits of leftover. If `tag = INSTRUCTION`, we store the opcode (`NOOP`, `INTEGER_PLUS`) in the lowest 8 bits of leftover.
|
||||
|
||||
### 3. **Helper Reads**
|
||||
|
||||
- **`readUint32(code, start)`**: Copies 4 bytes from calldata into a small buffer, returns the final `uint32`. By shifting bits if needed, we ensure we get the integer from the correct part of the loaded word.
|
||||
- **`readUint16(code, start)`**: Similar logic for 2 bytes.
|
||||
|
||||
### 4. **`parseSublist` Function**
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||||
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||||
When we see a sublist descriptor (`tag=SUBLIST`), we parse the slice `[off..off+len]` in the `bytes code`. We iterate token by token:
|
||||
- `0x00` => `NOOP`
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||||
- `0x01` => `INTEGER_PLUS`
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||||
- `0x02` => read 4 bytes => `INT_LITERAL`
|
||||
- `0x03` => read 2 bytes => sub-sublist length => build a sub-descriptor
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||||
|
||||
We accumulate these descriptors in an array. Then, later, we push them _in reverse_ onto the `EXEC` stack.
|
||||
|
||||
### 5. **`runInterpreter` Function**
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||||
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||||
1. Loads initial CODE, EXEC, and INT stacks from the provided arrays.
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||||
2. While `EXEC` is non-empty:
|
||||
- Pop the top descriptor.
|
||||
- If `INSTRUCTION`, decode the opcode (e.g. `INTEGER_PLUS`) and do it (pop top 2 ints, push their sum).
|
||||
- If `INT_LITERAL`, push that integer onto the int stack.
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- If `SUBLIST`, parse that sublist into descriptors, then push those in reverse.
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||||
|
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## How to Contribute
|
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||||
1. **Add New Instructions**
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- Expand `OpCode` enum (e.g. `INTEGER_MINUS`, `INTEGER_MUL`, etc.).
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||||
- Write a `makeInstruction` or `makeIntLiteral` function to build the descriptor for it.
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||||
- In the main loop, implement the logic (pop the correct number of integers, do the operation, push the result).
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||||
2. **Support More Data Types**
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||||
- For instance, a `FLOAT` or `BOOLEAN` stack.
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- Add a new tag (`FLOAT_LITERAL`?), new instructions (`FLOAT.PLUS`?), etc.
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||||
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3. **Improve Parsing**
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- If you want 256-bit literals, define a new token that reads 32 bytes, or do other expansions (like `CODE` type).
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- Or define advanced sublist structures (like nested `( ( ) )` expansions).
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4. **Gas Optimization**
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||||
- Check how large arrays are allocated (like in `parseSublist`).
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||||
- Possibly implement step-by-step execution if large code exceeds block gas limits.
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||||
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||||
5. **Add Logging & Debug Tools**
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||||
- Use `console.log(...)` to trace tokens, track final states, or measure performance.
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||||
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||||
6. **Test Coverage**
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||||
- Provide more unit tests in Foundry for advanced instructions, nested sublists, edge cases with zero-length sublists, etc.
|
||||
|
||||
## Next Steps
|
||||
|
||||
### A. Extending the VM
|
||||
|
||||
A “full” Push3 VM might include:
|
||||
- **Multiple Data Stacks**: `BOOLEAN`, `FLOAT`, `NAME`, etc.
|
||||
- **NAME Binding**: Let `NAME`s reference values or code.
|
||||
- **Control Structures**: `EXEC.IF`, `EXEC.DO*COUNT`, or combinators like `EXEC.Y`.
|
||||
|
||||
### B. Example Project
|
||||
|
||||
You could use this interpreter in:
|
||||
- A genetic programming environment, where random code is generated and mutated.
|
||||
- A puzzle solver that runs tiny “scripts” in EVM-like constraints.
|
||||
|
||||
## Conclusion
|
||||
|
||||
This `Push3Interpreter` is a **minimal** scaffold for a token-based, list-expanding interpreter with typed descriptors. By following the patterns for instructions, sublists, and typed stacks, you can easily expand it into a more complete VM. We welcome contributions in the form of new instructions, data types, and performance optimizations.
|
||||
|
||||
1. **Clone** this repo.
|
||||
2. **Check** the `test/` folder for Foundry-based tests.
|
||||
3. **Add** or modify instructions & sublists in `parseSublist` and `runInterpreter`.
|
||||
4. **Run** `forge test --via-ir -vv` to see logs and confirm your changes.
|
||||
|
||||
Enjoy exploring the **Push3** style VM in Solidity!
|
||||
@@ -1,6 +1,14 @@
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# **SoLUSH**: A Push 3 Virtual Machine in Solidity
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||||
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Welcome to **SoLUSH 3** (pronounced like **"slush"** without the "o", composed from **S**o**L**idity and p**USH** 3), a Solidity implementation of the [Push 3 stack machine](http://faculty.hampshire.edu/lspector/push3-description.html), designed to bring evolved genetic algorithms on-chain. By enabling the execution of Push 3 programs directly within Ethereum smart contracts, SoLush 3 paves the way for decentralized, adaptive systems to address complex optimization problems.
|
||||
Welcome to **SoLUSH 3** (pronounced like **"slush"** without the "o", composed from **S**o**L**idity and p**USH** 3), a **Push3-like interpreter** implemented in Solidity. It uses a _token-based bytecode_ approach to parse programs from a `bytes` array (the `code`) into typed **descriptors**, which are then executed by the interpreter.
|
||||
|
||||
**Push3** is a stack-based language originally designed for genetic programming and autoconstructive evolution. Each data type (e.g. `INT_LITERAL`, `FLOAT`, `BOOLEAN`, etc.) has its own stack. The **`EXEC`** stack manages the flow of execution.
|
||||
|
||||
**In this implementation**:
|
||||
- We store code in a single `bytes` array (`code`).
|
||||
- We parse sublists and integer literals from that array.
|
||||
- We push instructions and literals onto an execution stack.
|
||||
- We pop them in LIFO order and execute them.
|
||||
|
||||
## 🌟 Vision
|
||||
|
||||
@@ -12,19 +20,97 @@ SoLUSH is a key step toward realizing the vision of running decentralized evolut
|
||||
|
||||
To understand the broader vision, check out the [Vision Document](vision.md).
|
||||
|
||||
### Key Features
|
||||
|
||||
1. **Token-Based Parsing**: We define small tokens (`0x00` => NOOP, `0x01` => INTEGER_PLUS, `0x02` => INT_LITERAL, `0x03` => SUBLIST). If we see `INT_LITERAL`, we read 4 bytes for a 32-bit integer; if we see `SUBLIST`, we read 2 bytes for the sublist length, then parse it recursively.
|
||||
2. **Descriptor System**: We represent instructions, literals, and sublists using 256-bit “descriptors.” Each descriptor encodes:
|
||||
- A `tag` (top 8 bits): e.g. `INT_LITERAL`, `INSTRUCTION`, `SUBLIST`.
|
||||
- `offset` and `length` for sublists.
|
||||
- A leftover field (e.g. for storing integer data).
|
||||
3. **Reversing Items**: When we pop a sublist descriptor, we parse it into descriptors and then push them onto the `EXEC` stack in reverse order. This ensures the list’s leftmost token executes first, consistent with the Push3 spec.
|
||||
4. **Separation of Parsing and Execution**:
|
||||
- **Parsing**: Transforms raw byte tokens into typed descriptors (instructions, literals, or nested sublists).
|
||||
- **Execution**: The `runInterpreter` function repeatedly pops from `EXEC`, decides if it’s an instruction or literal or sublist, and acts accordingly.
|
||||
|
||||
## Code Structure
|
||||
|
||||
### 1. **Enums**
|
||||
|
||||
- **`CodeTag`**:
|
||||
- `NO_TAG` (unused),
|
||||
- `INSTRUCTION`,
|
||||
- `INT_LITERAL`,
|
||||
- `SUBLIST`.
|
||||
|
||||
- **`OpCode`**:
|
||||
- `NOOP`,
|
||||
- `INTEGER_PLUS`.
|
||||
|
||||
### 2. **Descriptor Layout**
|
||||
|
||||
A **256-bit** word has:
|
||||
```
|
||||
[ top 8 bits | offset(32 bits) | length(32 bits) | leftover(184 bits) ]
|
||||
```
|
||||
- `tag`: The top 8 bits (e.g. `INT_LITERAL`).
|
||||
- `offset, length`: If `tag = SUBLIST`, these define which bytes in `code` represent the sub-sublists.
|
||||
- `leftover`: If `tag = INT_LITERAL`, we store the 32-bit integer in the bottom 32 bits of leftover. If `tag = INSTRUCTION`, we store the opcode (`NOOP`, `INTEGER_PLUS`) in the lowest 8 bits of leftover.
|
||||
|
||||
### 3. **Helper Reads**
|
||||
|
||||
- **`readUint32(code, start)`**: Copies 4 bytes from calldata into a small buffer, returns the final `uint32`. By shifting bits if needed, we ensure we get the integer from the correct part of the loaded word.
|
||||
- **`readUint16(code, start)`**: Similar logic for 2 bytes.
|
||||
|
||||
### 4. **`parseSublist` Function**
|
||||
|
||||
When we see a sublist descriptor (`tag=SUBLIST`), we parse the slice `[off..off+len]` in the `bytes code`. We iterate token by token:
|
||||
- `0x00` => `NOOP`
|
||||
- `0x01` => `INTEGER_PLUS`
|
||||
- `0x02` => read 4 bytes => `INT_LITERAL`
|
||||
- `0x03` => read 2 bytes => sub-sublist length => build a sub-descriptor
|
||||
|
||||
We accumulate these descriptors in an array. Then, later, we push them _in reverse_ onto the `EXEC` stack.
|
||||
|
||||
### 5. **`runInterpreter` Function**
|
||||
|
||||
1. Loads initial CODE, EXEC, and INT stacks from the provided arrays.
|
||||
2. While `EXEC` is non-empty:
|
||||
- Pop the top descriptor.
|
||||
- If `INSTRUCTION`, decode the opcode (e.g. `INTEGER_PLUS`) and do it (pop top 2 ints, push their sum).
|
||||
- If `INT_LITERAL`, push that integer onto the int stack.
|
||||
- If `SUBLIST`, parse that sublist into descriptors, then push those in reverse.
|
||||
|
||||
|
||||
|
||||
## Next Steps
|
||||
|
||||
### A. Extending the VM
|
||||
|
||||
A “full” Push3 VM might include:
|
||||
- **Multiple Data Stacks**: `BOOLEAN`, `FLOAT`, `NAME`, etc.
|
||||
- **NAME Binding**: Let `NAME`s reference values or code.
|
||||
- **Control Structures**: `EXEC.IF`, `EXEC.DO*COUNT`, or combinators like `EXEC.Y`.
|
||||
|
||||
### B. Example Project
|
||||
|
||||
You could use this interpreter in:
|
||||
- A genetic programming environment, where random code is generated and mutated.
|
||||
- A puzzle solver that runs tiny “scripts” in EVM-like constraints.
|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
SoLUSH 3 is in active development. To contribute or test the functionality, follow these steps:
|
||||
This `Push3Interpreter` is a **minimal** scaffold for a token-based, list-expanding interpreter with typed descriptors. By following the patterns for instructions, sublists, and typed stacks, you can easily expand it into a more complete VM. We welcome contributions in the form of new instructions, data types, and performance optimizations.
|
||||
|
||||
1. Clone the repository:
|
||||
```bash
|
||||
git clone https://github.com/your-username/SoLUSH.git
|
||||
cd SoLUSH
|
||||
```
|
||||
2. Install dependencies (if applicable).
|
||||
3. Review the examples and test cases to understand how Push 3 programs are executed on the VM.
|
||||
1. **Clone** this repo.
|
||||
2. **Check** the `test/` folder for Foundry-based tests.
|
||||
3. **Add** or modify instructions & sublists in `parseSublist` and `runInterpreter`.
|
||||
4. **Run** `forge test --via-ir -vv` to see logs and confirm your changes.
|
||||
|
||||
|
||||
### How to contribute
|
||||
|
||||
Check the [Issues](../../../issues) section to find tasks to tackle.
|
||||
|
||||
## 🛠️ Roadmap
|
||||
|
||||
- **Core Features:**
|
||||
|
||||
Reference in New Issue
Block a user