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+3
-4
@@ -1,6 +1,5 @@
|
||||
onchain/cache/
|
||||
onchain/out/
|
||||
|
||||
offchain/target/
|
||||
|
||||
.direnv
|
||||
out/
|
||||
cache/
|
||||
lib/forge-std
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
me: Bounty
|
||||
about: Bounty
|
||||
title: ''
|
||||
labels: bounty
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Bounty
|
||||
|
||||
## Scope
|
||||
<!-- A list of specific things which should be done to deliver the bounty. These could be seen as requirements to verify/review bounty against -->
|
||||
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
## Deliverables
|
||||
<!-- Artifacts produced as the result of this bounty. Something that could be verified/reviewed. Some examples: updated code, deployment made, blog post published, public event conducted etc -->
|
||||
|
||||
-
|
||||
-
|
||||
|
||||
## Bounty Owner/Gardener
|
||||
<!-- The Role who is responsible for the bounty. -->
|
||||
<@your github username> as **<Role>**
|
||||
|
||||
## Gain for the Role
|
||||
<!-- How the completion of this bounty helps to pursue the Role's purpose -->
|
||||
|
||||
## Roles
|
||||
bounty gardener: <@your git username> / X DAI <!-- likely shouldn't be a % but rather flat -->
|
||||
bounty worker: name / share
|
||||
bounty reviewer: name / share
|
||||
|
||||
## Gardener checklist
|
||||
|
||||
- [ ] I have attached one of the `size-` labels to this bounty
|
||||
|
||||
<!--
|
||||
# Bounty sizes
|
||||
XS / 200 DAI / effort ~ 3h
|
||||
S / 350 DAI / effort ~5h
|
||||
M / 550 DAI / effort ~8h
|
||||
L / 900 DAI / effort ~13h
|
||||
XL / 1400 DAI / effort ~21h
|
||||
-->
|
||||
-124
@@ -1,124 +0,0 @@
|
||||
# Interpreter.md
|
||||
|
||||
## Overview
|
||||
|
||||
This repository provides a **Push3-like interpreter** implemented in Solidity. It uses a _token-based bytecode_ approach to parse programs from a `bytes` array (the `code`) into typed **descriptors**, which are then executed by the interpreter.
|
||||
|
||||
**Push3** is a stack-based language originally designed for genetic programming and autoconstructive evolution. Each data type (e.g. `INT_LITERAL`, `FLOAT`, `BOOLEAN`, etc.) has its own stack. The **`EXEC`** stack manages the flow of execution.
|
||||
|
||||
**In this implementation**:
|
||||
- We store code in a single `bytes` array (`code`).
|
||||
- We parse sublists and integer literals from that array.
|
||||
- We push instructions and literals onto an execution stack.
|
||||
- We pop them in LIFO order and execute them.
|
||||
|
||||
### Key Features
|
||||
|
||||
1. **Token-Based Parsing**: We define small tokens (`0x00` => NOOP, `0x01` => INTEGER_PLUS, `0x02` => INT_LITERAL, `0x03` => SUBLIST). If we see `INT_LITERAL`, we read 4 bytes for a 32-bit integer; if we see `SUBLIST`, we read 2 bytes for the sublist length, then parse it recursively.
|
||||
2. **Descriptor System**: We represent instructions, literals, and sublists using 256-bit “descriptors.” Each descriptor encodes:
|
||||
- A `tag` (top 8 bits): e.g. `INT_LITERAL`, `INSTRUCTION`, `SUBLIST`.
|
||||
- `offset` and `length` for sublists.
|
||||
- A leftover field (e.g. for storing integer data).
|
||||
3. **Reversing Items**: When we pop a sublist descriptor, we parse it into descriptors and then push them onto the `EXEC` stack in reverse order. This ensures the list’s leftmost token executes first, consistent with the Push3 spec.
|
||||
4. **Separation of Parsing and Execution**:
|
||||
- **Parsing**: Transforms raw byte tokens into typed descriptors (instructions, literals, or nested sublists).
|
||||
- **Execution**: The `runInterpreter` function repeatedly pops from `EXEC`, decides if it’s an instruction or literal or sublist, and acts accordingly.
|
||||
|
||||
## Code Structure
|
||||
|
||||
### 1. **Enums**
|
||||
|
||||
- **`CodeTag`**:
|
||||
- `NO_TAG` (unused),
|
||||
- `INSTRUCTION`,
|
||||
- `INT_LITERAL`,
|
||||
- `SUBLIST`.
|
||||
|
||||
- **`OpCode`**:
|
||||
- `NOOP`,
|
||||
- `INTEGER_PLUS`.
|
||||
|
||||
### 2. **Descriptor Layout**
|
||||
|
||||
A **256-bit** word has:
|
||||
```
|
||||
[ top 8 bits | offset(32 bits) | length(32 bits) | leftover(184 bits) ]
|
||||
```
|
||||
- `tag`: The top 8 bits (e.g. `INT_LITERAL`).
|
||||
- `offset, length`: If `tag = SUBLIST`, these define which bytes in `code` represent the sub-sublists.
|
||||
- `leftover`: If `tag = INT_LITERAL`, we store the 32-bit integer in the bottom 32 bits of leftover. If `tag = INSTRUCTION`, we store the opcode (`NOOP`, `INTEGER_PLUS`) in the lowest 8 bits of leftover.
|
||||
|
||||
### 3. **Helper Reads**
|
||||
|
||||
- **`readUint32(code, start)`**: Copies 4 bytes from calldata into a small buffer, returns the final `uint32`. By shifting bits if needed, we ensure we get the integer from the correct part of the loaded word.
|
||||
- **`readUint16(code, start)`**: Similar logic for 2 bytes.
|
||||
|
||||
### 4. **`parseSublist` Function**
|
||||
|
||||
When we see a sublist descriptor (`tag=SUBLIST`), we parse the slice `[off..off+len]` in the `bytes code`. We iterate token by token:
|
||||
- `0x00` => `NOOP`
|
||||
- `0x01` => `INTEGER_PLUS`
|
||||
- `0x02` => read 4 bytes => `INT_LITERAL`
|
||||
- `0x03` => read 2 bytes => sub-sublist length => build a sub-descriptor
|
||||
|
||||
We accumulate these descriptors in an array. Then, later, we push them _in reverse_ onto the `EXEC` stack.
|
||||
|
||||
### 5. **`runInterpreter` Function**
|
||||
|
||||
1. Loads initial CODE, EXEC, and INT stacks from the provided arrays.
|
||||
2. While `EXEC` is non-empty:
|
||||
- Pop the top descriptor.
|
||||
- If `INSTRUCTION`, decode the opcode (e.g. `INTEGER_PLUS`) and do it (pop top 2 ints, push their sum).
|
||||
- If `INT_LITERAL`, push that integer onto the int stack.
|
||||
- If `SUBLIST`, parse that sublist into descriptors, then push those in reverse.
|
||||
|
||||
## How to Contribute
|
||||
|
||||
1. **Add New Instructions**
|
||||
- Expand `OpCode` enum (e.g. `INTEGER_MINUS`, `INTEGER_MUL`, etc.).
|
||||
- Write a `makeInstruction` or `makeIntLiteral` function to build the descriptor for it.
|
||||
- In the main loop, implement the logic (pop the correct number of integers, do the operation, push the result).
|
||||
|
||||
2. **Support More Data Types**
|
||||
- For instance, a `FLOAT` or `BOOLEAN` stack.
|
||||
- Add a new tag (`FLOAT_LITERAL`?), new instructions (`FLOAT.PLUS`?), etc.
|
||||
|
||||
3. **Improve Parsing**
|
||||
- If you want 256-bit literals, define a new token that reads 32 bytes, or do other expansions (like `CODE` type).
|
||||
- Or define advanced sublist structures (like nested `( ( ) )` expansions).
|
||||
|
||||
4. **Gas Optimization**
|
||||
- Check how large arrays are allocated (like in `parseSublist`).
|
||||
- Possibly implement step-by-step execution if large code exceeds block gas limits.
|
||||
|
||||
5. **Add Logging & Debug Tools**
|
||||
- Use `console.log(...)` to trace tokens, track final states, or measure performance.
|
||||
|
||||
6. **Test Coverage**
|
||||
- Provide more unit tests in Foundry for advanced instructions, nested sublists, edge cases with zero-length sublists, etc.
|
||||
|
||||
## Next Steps
|
||||
|
||||
### A. Extending the VM
|
||||
|
||||
A “full” Push3 VM might include:
|
||||
- **Multiple Data Stacks**: `BOOLEAN`, `FLOAT`, `NAME`, etc.
|
||||
- **NAME Binding**: Let `NAME`s reference values or code.
|
||||
- **Control Structures**: `EXEC.IF`, `EXEC.DO*COUNT`, or combinators like `EXEC.Y`.
|
||||
|
||||
### B. Example Project
|
||||
|
||||
You could use this interpreter in:
|
||||
- A genetic programming environment, where random code is generated and mutated.
|
||||
- A puzzle solver that runs tiny “scripts” in EVM-like constraints.
|
||||
|
||||
## Conclusion
|
||||
|
||||
This `Push3Interpreter` is a **minimal** scaffold for a token-based, list-expanding interpreter with typed descriptors. By following the patterns for instructions, sublists, and typed stacks, you can easily expand it into a more complete VM. We welcome contributions in the form of new instructions, data types, and performance optimizations.
|
||||
|
||||
1. **Clone** this repo.
|
||||
2. **Check** the `test/` folder for Foundry-based tests.
|
||||
3. **Add** or modify instructions & sublists in `parseSublist` and `runInterpreter`.
|
||||
4. **Run** `forge test --via-ir -vv` to see logs and confirm your changes.
|
||||
|
||||
Enjoy exploring the **Push3** style VM in Solidity!
|
||||
@@ -1,6 +1,14 @@
|
||||
# **SoLUSH**: A Push 3 Virtual Machine in Solidity
|
||||
|
||||
Welcome to **SoLUSH 3** (pronounced like **"slush"** without the "o", composed from **S**o**L**idity and p**USH** 3), a Solidity implementation of the [Push 3 stack machine](http://faculty.hampshire.edu/lspector/push3-description.html), designed to bring evolved genetic algorithms on-chain. By enabling the execution of Push 3 programs directly within Ethereum smart contracts, SoLush 3 paves the way for decentralized, adaptive systems to address complex optimization problems.
|
||||
Welcome to **SoLUSH 3** (pronounced like **"slush"** without the "o", composed from **S**o**L**idity and p**USH** 3), a **Push3-like interpreter** implemented in Solidity. It uses a _token-based bytecode_ approach to parse programs from a `bytes` array (the `code`) into typed **descriptors**, which are then executed by the interpreter.
|
||||
|
||||
**Push3** is a stack-based language originally designed for genetic programming and autoconstructive evolution. Each data type (e.g. `INT_LITERAL`, `FLOAT`, `BOOLEAN`, etc.) has its own stack. The **`EXEC`** stack manages the flow of execution.
|
||||
|
||||
**In this implementation**:
|
||||
- We store code in a single `bytes` array (`code`).
|
||||
- We parse sublists and integer literals from that array.
|
||||
- We push instructions and literals onto an execution stack.
|
||||
- We pop them in LIFO order and execute them.
|
||||
|
||||
## 🌟 Vision
|
||||
|
||||
@@ -12,19 +20,97 @@ SoLUSH is a key step toward realizing the vision of running decentralized evolut
|
||||
|
||||
To understand the broader vision, check out the [Vision Document](vision.md).
|
||||
|
||||
### Key Features
|
||||
|
||||
1. **Token-Based Parsing**: We define small tokens (`0x00` => NOOP, `0x01` => INTEGER_PLUS, `0x02` => INT_LITERAL, `0x03` => SUBLIST). If we see `INT_LITERAL`, we read 4 bytes for a 32-bit integer; if we see `SUBLIST`, we read 2 bytes for the sublist length, then parse it recursively.
|
||||
2. **Descriptor System**: We represent instructions, literals, and sublists using 256-bit “descriptors.” Each descriptor encodes:
|
||||
- A `tag` (top 8 bits): e.g. `INT_LITERAL`, `INSTRUCTION`, `SUBLIST`.
|
||||
- `offset` and `length` for sublists.
|
||||
- A leftover field (e.g. for storing integer data).
|
||||
3. **Reversing Items**: When we pop a sublist descriptor, we parse it into descriptors and then push them onto the `EXEC` stack in reverse order. This ensures the list’s leftmost token executes first, consistent with the Push3 spec.
|
||||
4. **Separation of Parsing and Execution**:
|
||||
- **Parsing**: Transforms raw byte tokens into typed descriptors (instructions, literals, or nested sublists).
|
||||
- **Execution**: The `runInterpreter` function repeatedly pops from `EXEC`, decides if it’s an instruction or literal or sublist, and acts accordingly.
|
||||
|
||||
## Code Structure
|
||||
|
||||
### 1. **Enums**
|
||||
|
||||
- **`CodeTag`**:
|
||||
- `NO_TAG` (unused),
|
||||
- `INSTRUCTION`,
|
||||
- `INT_LITERAL`,
|
||||
- `SUBLIST`.
|
||||
|
||||
- **`OpCode`**:
|
||||
- `NOOP`,
|
||||
- `INTEGER_PLUS`.
|
||||
|
||||
### 2. **Descriptor Layout**
|
||||
|
||||
A **256-bit** word has:
|
||||
```
|
||||
[ top 8 bits | offset(32 bits) | length(32 bits) | leftover(184 bits) ]
|
||||
```
|
||||
- `tag`: The top 8 bits (e.g. `INT_LITERAL`).
|
||||
- `offset, length`: If `tag = SUBLIST`, these define which bytes in `code` represent the sub-sublists.
|
||||
- `leftover`: If `tag = INT_LITERAL`, we store the 32-bit integer in the bottom 32 bits of leftover. If `tag = INSTRUCTION`, we store the opcode (`NOOP`, `INTEGER_PLUS`) in the lowest 8 bits of leftover.
|
||||
|
||||
### 3. **Helper Reads**
|
||||
|
||||
- **`readUint32(code, start)`**: Copies 4 bytes from calldata into a small buffer, returns the final `uint32`. By shifting bits if needed, we ensure we get the integer from the correct part of the loaded word.
|
||||
- **`readUint16(code, start)`**: Similar logic for 2 bytes.
|
||||
|
||||
### 4. **`parseSublist` Function**
|
||||
|
||||
When we see a sublist descriptor (`tag=SUBLIST`), we parse the slice `[off..off+len]` in the `bytes code`. We iterate token by token:
|
||||
- `0x00` => `NOOP`
|
||||
- `0x01` => `INTEGER_PLUS`
|
||||
- `0x02` => read 4 bytes => `INT_LITERAL`
|
||||
- `0x03` => read 2 bytes => sub-sublist length => build a sub-descriptor
|
||||
|
||||
We accumulate these descriptors in an array. Then, later, we push them _in reverse_ onto the `EXEC` stack.
|
||||
|
||||
### 5. **`runInterpreter` Function**
|
||||
|
||||
1. Loads initial CODE, EXEC, and INT stacks from the provided arrays.
|
||||
2. While `EXEC` is non-empty:
|
||||
- Pop the top descriptor.
|
||||
- If `INSTRUCTION`, decode the opcode (e.g. `INTEGER_PLUS`) and do it (pop top 2 ints, push their sum).
|
||||
- If `INT_LITERAL`, push that integer onto the int stack.
|
||||
- If `SUBLIST`, parse that sublist into descriptors, then push those in reverse.
|
||||
|
||||
|
||||
|
||||
## Next Steps
|
||||
|
||||
### A. Extending the VM
|
||||
|
||||
A “full” Push3 VM might include:
|
||||
- **Multiple Data Stacks**: `BOOLEAN`, `FLOAT`, `NAME`, etc.
|
||||
- **NAME Binding**: Let `NAME`s reference values or code.
|
||||
- **Control Structures**: `EXEC.IF`, `EXEC.DO*COUNT`, or combinators like `EXEC.Y`.
|
||||
|
||||
### B. Example Project
|
||||
|
||||
You could use this interpreter in:
|
||||
- A genetic programming environment, where random code is generated and mutated.
|
||||
- A puzzle solver that runs tiny “scripts” in EVM-like constraints.
|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
SoLUSH 3 is in active development. To contribute or test the functionality, follow these steps:
|
||||
This `Push3Interpreter` is a **minimal** scaffold for a token-based, list-expanding interpreter with typed descriptors. By following the patterns for instructions, sublists, and typed stacks, you can easily expand it into a more complete VM. We welcome contributions in the form of new instructions, data types, and performance optimizations.
|
||||
|
||||
1. Clone the repository:
|
||||
```bash
|
||||
git clone https://github.com/your-username/SoLUSH.git
|
||||
cd SoLUSH
|
||||
```
|
||||
2. Install dependencies (if applicable).
|
||||
3. Review the examples and test cases to understand how Push 3 programs are executed on the VM.
|
||||
1. **Clone** this repo.
|
||||
2. **Check** the `test/` folder for Foundry-based tests.
|
||||
3. **Add** or modify instructions & sublists in `parseSublist` and `runInterpreter`.
|
||||
4. **Run** `forge test --via-ir -vv` to see logs and confirm your changes.
|
||||
|
||||
|
||||
### How to contribute
|
||||
|
||||
Check the [Issues](../../../issues) section to find tasks to tackle.
|
||||
|
||||
## 🛠️ Roadmap
|
||||
|
||||
- **Core Features:**
|
||||
|
||||
@@ -23,9 +23,6 @@
|
||||
|
||||
# ... any other dependencies we need
|
||||
solc
|
||||
cargo
|
||||
rustc
|
||||
rust-analyzer
|
||||
];
|
||||
|
||||
# Decorative prompt override so we know when we're in a dev shell
|
||||
|
||||
Generated
-4631
File diff suppressed because it is too large
Load Diff
@@ -1,22 +0,0 @@
|
||||
[package]
|
||||
name = "offchain"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[[bin]]
|
||||
name = "gp_tester"
|
||||
path = "src/bin/gp_tester.rs"
|
||||
|
||||
[dependencies]
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
rand = "0.8"
|
||||
hex = "0.4"
|
||||
# ethers = { version = "2.0", features = ["abi"] }
|
||||
anyhow = "1.0"
|
||||
revm = { git = "https://github.com/bluealloy/revm.git", rev = "03ea24bd9550e93b08f343e0b410725557c1adb4", features = ["std"] }
|
||||
database = { git = "https://github.com/bluealloy/revm.git", rev = "03ea24bd9550e93b08f343e0b410725557c1adb4", package = "revm-database" }
|
||||
ethers = "2.0"
|
||||
|
||||
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
// src/bin/gp_tester.rs
|
||||
|
||||
use anyhow::{anyhow, bail, Result};
|
||||
use rand::{thread_rng, Rng};
|
||||
|
||||
// 1) We'll use the helper that reads creation code from a JSON artifact
|
||||
use offchain::helpers::artifact::get_creation_code;
|
||||
|
||||
// 2) EvmRunner to deploy & run the interpreter
|
||||
use offchain::runner::revm_runner::EvmRunner;
|
||||
|
||||
// 3) AST generation & mutation
|
||||
use offchain::gp::generate::random_ast;
|
||||
use offchain::gp::genetic_ops::mutated_ast;
|
||||
use offchain::compiler::ast::UntypedAst;
|
||||
|
||||
fn main() -> Result<()> {
|
||||
// ----------------------------------------------------------------------
|
||||
// 1) Read the creation code (Push3Interpreter) using our helper function
|
||||
// ----------------------------------------------------------------------
|
||||
let creation_hex_filename = "../onchain/out/Push3Interpreter.sol/Push3Interpreter.json";
|
||||
let creation_bytes = get_creation_code(creation_hex_filename)?;
|
||||
println!(
|
||||
"Loaded creation code from {} ({} bytes)",
|
||||
creation_hex_filename,
|
||||
creation_bytes.len()
|
||||
);
|
||||
|
||||
// 2) Create the ephemeral EVM (deploy the contract)
|
||||
let mut runner = EvmRunner::new(creation_bytes)?;
|
||||
println!("Deployed test interpreter at: 0x{:x}\n", runner.interpreter_addr);
|
||||
|
||||
// 3) We'll generate random ASTs & mutate them
|
||||
let number_of_programs = 3; // how many random ASTs to try
|
||||
let max_depth = 4; // max AST depth
|
||||
let mut rng = thread_rng();
|
||||
|
||||
for i in 0..number_of_programs {
|
||||
// a) Generate a random AST
|
||||
let ast: UntypedAst = random_ast(&mut rng, 0, max_depth);
|
||||
|
||||
println!("=== Program {} ===", i);
|
||||
println!("Random AST:\n{:#?}", ast);
|
||||
|
||||
// b) Run the original AST
|
||||
match runner.run_ast(&ast) {
|
||||
Ok(outputs) => {
|
||||
println!("Original AST ran successfully!");
|
||||
println!("Final CODE stack: {:?}", outputs.final_code_stack);
|
||||
println!("Final EXEC stack: {:?}", outputs.final_exec_stack);
|
||||
println!("Final INT stack: {:?}", outputs.final_int_stack);
|
||||
|
||||
// c) Mutate it a few times
|
||||
let mutated1 = mutated_ast(&ast, &mut rng, 0, max_depth);
|
||||
println!("\n-- MUTATED 1 --\n{:#?}", mutated1);
|
||||
|
||||
match runner.run_ast(&mutated1) {
|
||||
Ok(m1_out) => {
|
||||
println!("MUTATED 1 ran successfully!");
|
||||
println!("Final INT stack: {:?}", m1_out.final_int_stack);
|
||||
}
|
||||
Err(e) => {
|
||||
println!("MUTATED 1 error: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
let mutated2 = mutated_ast(&ast, &mut rng, 0, max_depth);
|
||||
println!("\n-- MUTATED 2 --\n{:#?}", mutated2);
|
||||
|
||||
match runner.run_ast(&mutated2) {
|
||||
Ok(m2_out) => {
|
||||
println!("MUTATED 2 ran successfully!");
|
||||
println!("Final INT stack: {:?}", m2_out.final_int_stack);
|
||||
}
|
||||
Err(e) => {
|
||||
println!("MUTATED 2 error: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
// If the original fails, we won't bother mutating it
|
||||
println!("Original AST error: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
println!("=== End of Program {} ===\n", i);
|
||||
}
|
||||
|
||||
println!("Finished running & mutating {} random programs.", number_of_programs);
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,273 +0,0 @@
|
||||
//! src/compiler/ast.rs
|
||||
//!
|
||||
//! This module defines an **abstract** untyped AST for our Push3-like language,
|
||||
//! plus a mapping for how to encode opcodes as bytes. We do *not* hardcode numeric
|
||||
//! values in the `OpCode` enum. Instead, we provide a trait that can map
|
||||
//! opcodes to bytes. This allows us to expand or change instructions easily
|
||||
//! (e.g., when the on-chain interpreter adds new opcodes or changes their IDs).
|
||||
|
||||
/// A trait describing how to convert an AST into Push3 bytecode.
|
||||
///
|
||||
/// This is deliberately minimal for now. In the future, we could add more methods
|
||||
/// (like parsing from bytecode or AST mutation).
|
||||
pub trait Push3Ast {
|
||||
/// Convert this AST into a bytecode vector that the on-chain interpreter
|
||||
/// can parse and execute.
|
||||
fn to_bytecode(&self) -> Vec<u8>;
|
||||
}
|
||||
|
||||
/// A trait that **maps** each [`OpCode`] variant to its **single-byte** representation.
|
||||
///
|
||||
/// By centralizing this, we can easily add or reorder instructions without rewriting
|
||||
/// big chunks of code everywhere. For example, if we add `OpCode::MyNewOp`, we just
|
||||
/// update this trait’s logic.
|
||||
pub trait OpCodeMapping {
|
||||
/// Given an `OpCode` enum variant, return the corresponding single `u8`
|
||||
/// that the interpreter expects.
|
||||
fn opcode_byte(&self, op: &OpCode) -> u8;
|
||||
|
||||
// If you need reverse-lookup (byte => OpCode), you could add a method like:
|
||||
// fn from_byte(&self, b: u8) -> Option<OpCode>;
|
||||
// for now, we omit it since we only do forward mapping in this file.
|
||||
}
|
||||
|
||||
/// Our untyped AST node:
|
||||
/// - `IntLiteral(i32)` holds a literal integer,
|
||||
/// - `Instruction(OpCode)` holds one opcode,
|
||||
/// - `Sublist(Vec<UntypedAst>)` holds a collection of nested AST nodes.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum UntypedAst {
|
||||
IntLiteral(i32),
|
||||
Instruction(OpCode),
|
||||
Sublist(Vec<UntypedAst>),
|
||||
}
|
||||
|
||||
/// An **abstract** set of opcodes. We do *not* assign numeric values here.
|
||||
/// Instead, see [`OpCodeMapping::opcode_byte`] for how we convert them to bytes.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum OpCode {
|
||||
Noop,
|
||||
Plus,
|
||||
Minus,
|
||||
Mult,
|
||||
Dup,
|
||||
Pop,
|
||||
// Add new instructions here as needed. E.g.:
|
||||
// MyNewOp, etc.
|
||||
}
|
||||
|
||||
impl UntypedAst {
|
||||
/// Encode this AST into bytecode, using a provided [`OpCodeMapping`].
|
||||
///
|
||||
/// This method is more flexible than `to_bytecode()`, because you can pass in
|
||||
/// *any* mapping if needed. The method used by the trait’s `to_bytecode()`
|
||||
/// relies on the global `DEFAULT_OP_MAPPING`.
|
||||
pub fn to_bytecode_with_mapping<M: OpCodeMapping>(&self, mapping: &M) -> Vec<u8> {
|
||||
match self {
|
||||
// For an integer literal, we write the “tag byte” for int-literal, then 4 bytes (LE).
|
||||
UntypedAst::IntLiteral(val) => {
|
||||
// Hardcode 0x02 => INT_LITERAL.
|
||||
// You *could* put that in the mapping if you want to make that flexible, too.
|
||||
let mut bytes = Vec::with_capacity(1 + 4);
|
||||
bytes.push(0x02);
|
||||
bytes.extend_from_slice(&val.to_be_bytes());
|
||||
bytes
|
||||
}
|
||||
UntypedAst::Instruction(op) => {
|
||||
// Use the mapping to find the correct opcode byte:
|
||||
let b = mapping.opcode_byte(op);
|
||||
vec![b]
|
||||
}
|
||||
UntypedAst::Sublist(children) => {
|
||||
// Hardcode 0x03 => SUBLIST, then big-endian length, then child payload
|
||||
let mut payload = Vec::new();
|
||||
for child in children {
|
||||
let child_bytes = child.to_bytecode_with_mapping(mapping);
|
||||
payload.extend(child_bytes);
|
||||
}
|
||||
let sub_len = payload.len() as u16;
|
||||
let mut bytes = Vec::with_capacity(1 + 2 + payload.len());
|
||||
bytes.push(0x03);
|
||||
bytes.extend_from_slice(&sub_len.to_be_bytes()); // big-endian length
|
||||
bytes.extend(payload);
|
||||
bytes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// For convenience, we implement `Push3Ast` using a *default* mapping.
|
||||
impl Push3Ast for UntypedAst {
|
||||
fn to_bytecode(&self) -> Vec<u8> {
|
||||
self.to_bytecode_with_mapping(&DEFAULT_OP_MAPPING)
|
||||
}
|
||||
}
|
||||
|
||||
/// A default mapping that corresponds to your current on-chain byte definitions.
|
||||
///
|
||||
/// This way, if your interpreter changes (e.g., `Minus` becomes 0x0A),
|
||||
/// you just update this mapping.
|
||||
pub struct DefaultOpCodeMapping;
|
||||
|
||||
impl OpCodeMapping for DefaultOpCodeMapping {
|
||||
fn opcode_byte(&self, op: &OpCode) -> u8 {
|
||||
match op {
|
||||
OpCode::Noop => 0x00, // 0x00 => NOOP
|
||||
OpCode::Plus => 0x01, // 0x01 => INTEGER_PLUS
|
||||
OpCode::Minus => 0x04, // 0x04 => INTEGER_MINUS
|
||||
OpCode::Mult => 0x05, // 0x05 => INTEGER_MULT
|
||||
OpCode::Dup => 0x06, // 0x06 => INTEGER_DUP
|
||||
OpCode::Pop => 0x07, // 0x07 => INTEGER_POP
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A convenient global `const` or `static` for quick usage.
|
||||
pub const DEFAULT_OP_MAPPING: DefaultOpCodeMapping = DefaultOpCodeMapping;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// S-Expression Parsing Helpers
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// A simple S-expression tree for textual representation: either an `Atom` or a `List`.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum SExpr {
|
||||
Atom(String),
|
||||
List(Vec<SExpr>),
|
||||
}
|
||||
|
||||
/// Tokenize a string into parentheses and symbols (atoms).
|
||||
pub fn tokenize(s: &str) -> Vec<String> {
|
||||
let mut tokens = Vec::new();
|
||||
let mut current = String::new();
|
||||
|
||||
for c in s.chars() {
|
||||
match c {
|
||||
'(' | ')' => {
|
||||
if !current.trim().is_empty() {
|
||||
tokens.push(current.trim().to_string());
|
||||
}
|
||||
current.clear();
|
||||
tokens.push(c.to_string());
|
||||
}
|
||||
' ' | '\t' | '\n' | '\r' => {
|
||||
if !current.trim().is_empty() {
|
||||
tokens.push(current.trim().to_string());
|
||||
current.clear();
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
current.push(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !current.trim().is_empty() {
|
||||
tokens.push(current.trim().to_string());
|
||||
}
|
||||
|
||||
tokens
|
||||
}
|
||||
|
||||
/// Recursive helper to parse a single S-expression from a list of tokens, advancing `pos`.
|
||||
fn parse_sexpr_internal(tokens: &[String], pos: &mut usize) -> Result<SExpr, String> {
|
||||
if *pos >= tokens.len() {
|
||||
return Err("Unexpected end of tokens".to_string());
|
||||
}
|
||||
|
||||
let token = &tokens[*pos];
|
||||
match token.as_str() {
|
||||
"(" => {
|
||||
*pos += 1; // consume '('
|
||||
let mut items = Vec::new();
|
||||
while *pos < tokens.len() && tokens[*pos] != ")" {
|
||||
let expr = parse_sexpr_internal(tokens, pos)?;
|
||||
items.push(expr);
|
||||
}
|
||||
if *pos >= tokens.len() {
|
||||
return Err("Missing closing parenthesis".to_string());
|
||||
}
|
||||
*pos += 1; // consume ')'
|
||||
Ok(SExpr::List(items))
|
||||
}
|
||||
")" => Err("Unexpected ')'".to_string()),
|
||||
_ => {
|
||||
let atom_str = token.clone();
|
||||
*pos += 1;
|
||||
Ok(SExpr::Atom(atom_str))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a full string into a single top-level `SExpr`, assuming balanced parentheses.
|
||||
pub fn parse_string_to_sexpr(s: &str) -> Result<SExpr, String> {
|
||||
let tokens = tokenize(s);
|
||||
let mut pos = 0;
|
||||
let expr = parse_sexpr_internal(&tokens, &mut pos)?;
|
||||
if pos < tokens.len() {
|
||||
Err(format!(
|
||||
"Extra tokens after parse: {:?}",
|
||||
&tokens[pos..]
|
||||
))
|
||||
} else {
|
||||
Ok(expr)
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert an S-expression to an **untyped** AST node.
|
||||
pub fn sexpr_to_untyped(expr: &SExpr) -> Result<UntypedAst, String> {
|
||||
match expr {
|
||||
SExpr::Atom(text) => {
|
||||
// 1) Try parse as integer
|
||||
if let Ok(val) = text.parse::<i32>() {
|
||||
Ok(UntypedAst::IntLiteral(val))
|
||||
} else {
|
||||
// 2) Otherwise interpret as an opcode
|
||||
match text.to_uppercase().as_str() {
|
||||
"+" => Ok(UntypedAst::Instruction(OpCode::Plus)),
|
||||
"-" => Ok(UntypedAst::Instruction(OpCode::Minus)),
|
||||
"*" => Ok(UntypedAst::Instruction(OpCode::Mult)),
|
||||
"DUP" => Ok(UntypedAst::Instruction(OpCode::Dup)),
|
||||
"POP" => Ok(UntypedAst::Instruction(OpCode::Pop)),
|
||||
// unknown => treat as Noop
|
||||
_ => Ok(UntypedAst::Instruction(OpCode::Noop)),
|
||||
}
|
||||
}
|
||||
}
|
||||
SExpr::List(items) => {
|
||||
let mut sub_asts = Vec::new();
|
||||
for child in items {
|
||||
sub_asts.push(sexpr_to_untyped(child)?);
|
||||
}
|
||||
Ok(UntypedAst::Sublist(sub_asts))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// (Optional) Placeholder for a future typed AST
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// /// In the future, we plan to define a `TypedAst` enum that ensures each operation
|
||||
// /// has the correct number of typed children. We might also handle errors
|
||||
// /// if an operation expects two integer children, but the user tries to attach
|
||||
// /// a sublist or zero children, etc.
|
||||
// ///
|
||||
// /// For now, the untyped AST suffices for quick prototyping, but typed checks
|
||||
// /// will be crucial in more advanced genetic programming or static analysis scenarios.
|
||||
// #[derive(Debug, Clone)]
|
||||
// pub enum TypedAst {
|
||||
// // e.g. IntLiteral(i32),
|
||||
// // Instruction(InstructionKind),
|
||||
// }
|
||||
|
||||
// #[derive(Debug, Clone)]
|
||||
// pub enum InstructionKind {
|
||||
// // e.g. Plus(Box<TypedAst>, Box<TypedAst>),
|
||||
// // Minus(Box<TypedAst>, Box<TypedAst>),
|
||||
// // Mult(Box<TypedAst>, Box<TypedAst>),
|
||||
// // Dup,
|
||||
// // Pop,
|
||||
// }
|
||||
|
||||
// // etc.
|
||||
@@ -1,2 +0,0 @@
|
||||
pub mod ast;
|
||||
pub mod push3_describtor;
|
||||
@@ -1,67 +0,0 @@
|
||||
//! src/compiler/push3_descriptor.rs
|
||||
//!
|
||||
//! A small module of helper functions to construct or interpret the 256-bit descriptors
|
||||
//! used by our on-chain `Push3Interpreter`. Each descriptor encodes a tag, an offset,
|
||||
//! a length, and any leftover bits (e.g., immediate data).
|
||||
|
||||
use ethers::types::U256;
|
||||
|
||||
/// The 256-bit descriptor layout is as follows:
|
||||
/// [ 8 bits: tag | 32 bits: offset | 32 bits: length | 184 bits: leftover ]
|
||||
///
|
||||
/// We'll define small helper functions to build or parse these.
|
||||
/// Our `make_sublist_descriptor` is an example for tag=3 (SUBLIST).
|
||||
|
||||
/// Tag constants, if you want them:
|
||||
pub const TAG_SUBLIST: u8 = 3;
|
||||
pub const TAG_INT_LITERAL: u8 = 2;
|
||||
pub const TAG_INSTRUCTION: u8 = 1;
|
||||
pub const TAG_NONE: u8 = 0;
|
||||
|
||||
/// A small helper to shift the tag into the top 8 bits.
|
||||
#[inline]
|
||||
fn tag_bits(tag: u8) -> U256 {
|
||||
U256::from(tag) << 248
|
||||
}
|
||||
|
||||
/// Build a descriptor for a SUBLIST with the given offset and length (in bytes),
|
||||
/// leftover=0.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// let desc = make_sublist_descriptor(0, code_bytes.len() as u32);
|
||||
/// // pass `desc` into the interpreter's exec stack
|
||||
/// ```
|
||||
pub fn make_sublist_descriptor(offset: u32, length: u32) -> U256 {
|
||||
tag_bits(TAG_SUBLIST as u8)
|
||||
| (U256::from(offset) << 216)
|
||||
| (U256::from(length) << 184)
|
||||
| U256::zero() // leftover
|
||||
}
|
||||
|
||||
/// Possibly you want a more general helper that builds any descriptor:
|
||||
/// If you have other uses for leftover bits, you can pass that in:
|
||||
pub fn make_descriptor(tag: u8, offset: u32, length: u32, leftover: U256) -> U256 {
|
||||
tag_bits(tag)
|
||||
| (U256::from(offset) << 216)
|
||||
| (U256::from(length) << 184)
|
||||
| leftover
|
||||
}
|
||||
|
||||
/// If you want to parse a descriptor, you can define getTag, getOffset, getLength, etc:
|
||||
pub fn get_tag(desc: U256) -> u8 {
|
||||
// top 8 bits => shift right 248
|
||||
(desc >> 248).as_u32() as u8
|
||||
}
|
||||
|
||||
pub fn get_offset(desc: U256) -> u32 {
|
||||
((desc >> 216) & U256::from(u32::MAX)).as_u32()
|
||||
}
|
||||
|
||||
pub fn get_length(desc: U256) -> u32 {
|
||||
((desc >> 184) & U256::from(u32::MAX)).as_u32()
|
||||
}
|
||||
|
||||
pub fn get_low_184(desc: U256) -> U256 {
|
||||
desc & ((U256::from(1u64) << 184) - 1)
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
use rand::Rng;
|
||||
use crate::compiler::ast::{UntypedAst, OpCode};
|
||||
|
||||
pub fn random_sublist_ast(rng: &mut impl Rng, max_depth: usize) -> UntypedAst {
|
||||
// 1) Choose how many children the top-level `Sublist` will have.
|
||||
let len = rng.gen_range(1..=3);
|
||||
|
||||
// 2) Build a vector of sub-ASTs by calling `random_ast` for each child
|
||||
let mut children = Vec::with_capacity(len);
|
||||
for _ in 0..len {
|
||||
// We start at `depth=1` because the top-level sublist itself is `depth=0`.
|
||||
children.push(random_ast(rng, 1, max_depth));
|
||||
}
|
||||
|
||||
// 3) Return a `Sublist` as the root node
|
||||
UntypedAst::Sublist(children)
|
||||
}
|
||||
|
||||
/// Generate a random `UntypedAst` by recursively building sub-trees,
|
||||
/// int literals, or instructions.
|
||||
///
|
||||
/// - `depth` tracks how deep we are in the tree.
|
||||
/// - `max_depth` is the maximum allowed depth to prevent infinite recursion.
|
||||
pub fn random_ast(rng: &mut impl Rng, depth: usize, max_depth: usize) -> UntypedAst {
|
||||
if depth >= max_depth {
|
||||
// Return something "terminal,"
|
||||
// e.g. an IntLiteral or a single Instruction
|
||||
random_terminal(rng)
|
||||
} else {
|
||||
// Weighted choice:
|
||||
// 0 => IntLiteral,
|
||||
// 1 => single Instruction,
|
||||
// 2 => Sublist with children
|
||||
let choice = rng.gen_range(0..3);
|
||||
match choice {
|
||||
0 => UntypedAst::IntLiteral(rng.gen_range(-10..10)),
|
||||
1 => UntypedAst::Instruction(random_opcode(rng)),
|
||||
2 => {
|
||||
// Make a sublist with 1..=3 children
|
||||
let len = rng.gen_range(1..=3);
|
||||
let mut children = Vec::with_capacity(len);
|
||||
for _ in 0..len {
|
||||
children.push(random_ast(rng, depth + 1, max_depth));
|
||||
}
|
||||
UntypedAst::Sublist(children)
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a random "terminal" node.
|
||||
/// Typically either an int literal or a single instruction.
|
||||
fn random_terminal(rng: &mut impl Rng) -> UntypedAst {
|
||||
// Weighted choice:
|
||||
// 0 => IntLiteral
|
||||
// 1 => single Instruction
|
||||
let choice = rng.gen_range(0..2);
|
||||
match choice {
|
||||
0 => UntypedAst::IntLiteral(rng.gen_range(-10..10)),
|
||||
1 => UntypedAst::Instruction(random_opcode(rng)),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a random `OpCode` from your known set of instructions.
|
||||
pub fn random_opcode(rng: &mut impl Rng) -> OpCode {
|
||||
let choice = rng.gen_range(0..6);
|
||||
// because we have 6 variants: Noop, Plus, Minus, Mult, Dup, Pop
|
||||
match choice {
|
||||
0 => OpCode::Noop,
|
||||
1 => OpCode::Plus,
|
||||
2 => OpCode::Minus,
|
||||
3 => OpCode::Mult,
|
||||
4 => OpCode::Dup,
|
||||
5 => OpCode::Pop,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
use rand::Rng;
|
||||
use crate::compiler::ast::{UntypedAst, OpCode};
|
||||
use crate::gp::generate::{random_ast, random_opcode};
|
||||
|
||||
/// Returns a new `UntypedAst` that is a mutated version of `original`.
|
||||
/// We do not modify `original`; we clone or build new pieces as needed.
|
||||
///
|
||||
/// - `depth`: current depth of this node,
|
||||
/// - `max_depth`: max allowed depth (to prevent infinite recursion).
|
||||
pub fn mutated_ast(original: &UntypedAst, rng: &mut impl Rng, depth: usize, max_depth: usize) -> UntypedAst {
|
||||
// 10% chance: completely replace this node with a fresh random subtree
|
||||
if rng.gen_range(0..100) < 10 {
|
||||
return random_ast(rng, depth, max_depth);
|
||||
}
|
||||
|
||||
match original {
|
||||
UntypedAst::IntLiteral(val) => {
|
||||
// Another small chance to replace the entire node with random subtree
|
||||
if rng.gen_range(0..100) < 10 {
|
||||
return random_ast(rng, depth, max_depth);
|
||||
}
|
||||
|
||||
// Otherwise, "tweak" the int by a small offset
|
||||
let delta = rng.gen_range(-2..=2);
|
||||
let new_val = val.saturating_add(delta);
|
||||
UntypedAst::IntLiteral(new_val)
|
||||
}
|
||||
UntypedAst::Instruction(op) => {
|
||||
// 10% chance to replace node
|
||||
if rng.gen_range(0..100) < 10 {
|
||||
return random_ast(rng, depth, max_depth);
|
||||
}
|
||||
|
||||
// 50% chance to pick a new opcode
|
||||
// or else keep the same
|
||||
if rng.gen_bool(0.5) {
|
||||
UntypedAst::Instruction(random_opcode(rng))
|
||||
} else {
|
||||
// Just clone the original
|
||||
UntypedAst::Instruction(op.clone())
|
||||
}
|
||||
}
|
||||
UntypedAst::Sublist(children) => {
|
||||
// 10% chance to replace this sublist entirely
|
||||
if rng.gen_range(0..100) < 10 {
|
||||
return random_ast(rng, depth, max_depth);
|
||||
}
|
||||
|
||||
// Otherwise, mutate zero or more children
|
||||
let mut new_children = children.clone();
|
||||
if !new_children.is_empty() {
|
||||
// Choose how many kids to mutate:
|
||||
// e.g., 1..=min(2, children.len())
|
||||
let mut_count = rng.gen_range(1..=new_children.len().min(2));
|
||||
|
||||
for _ in 0..mut_count {
|
||||
let idx = rng.gen_range(0..new_children.len());
|
||||
new_children[idx] = mutated_ast(&new_children[idx], rng, depth+1, max_depth);
|
||||
}
|
||||
}
|
||||
UntypedAst::Sublist(new_children)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
pub mod population;
|
||||
pub mod genetic_ops;
|
||||
pub mod generate;
|
||||
@@ -1,9 +0,0 @@
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Individual {
|
||||
pub fitness: f64,
|
||||
// your Expr or bytecode or both
|
||||
}
|
||||
|
||||
pub struct Population {
|
||||
pub individuals: Vec<Individual>,
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
//! src/helpers/artifact.rs
|
||||
//! A small helper module to read a Forge artifact JSON and extract the creation code.
|
||||
|
||||
use anyhow::{anyhow, bail, Result};
|
||||
use serde::Deserialize;
|
||||
use std::fs;
|
||||
|
||||
/// This mirrors the JSON structure: "bytecode": { "object": "...hex..." }
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct BytecodeObject {
|
||||
object: String,
|
||||
}
|
||||
|
||||
/// The top-level artifact with a "bytecode" field.
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct MyContractArtifact {
|
||||
bytecode: BytecodeObject,
|
||||
}
|
||||
|
||||
/// Reads the given JSON file (a Forge artifact) and returns the raw creation code bytes.
|
||||
///
|
||||
/// * `filename`: path to the artifact JSON (e.g. `../onchain/out/Push3Interpreter.sol/Push3Interpreter.json`)
|
||||
pub fn get_creation_code(filename: &str) -> Result<Vec<u8>> {
|
||||
// 1) Read the JSON file
|
||||
let creation_json = fs::read_to_string(filename)
|
||||
.map_err(|e| anyhow!("Failed to read JSON file {}: {}", filename, e))?;
|
||||
|
||||
// 2) Parse
|
||||
let contract_artifact: MyContractArtifact = serde_json::from_str(&creation_json)
|
||||
.map_err(|e| anyhow!("Failed to parse JSON artifact: {}", e))?;
|
||||
|
||||
// 3) Extract the hex code
|
||||
let raw_hex = &contract_artifact.bytecode.object;
|
||||
let stripped_hex = raw_hex.trim_start_matches("0x");
|
||||
|
||||
// 4) Convert from hex => bytes
|
||||
match hex::decode(stripped_hex) {
|
||||
Ok(bytes) => Ok(bytes),
|
||||
Err(e) => bail!("Invalid hex for creation code: {e}"),
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
pub mod artifact;
|
||||
@@ -1,4 +0,0 @@
|
||||
pub mod compiler;
|
||||
pub mod runner;
|
||||
pub mod gp;
|
||||
pub mod helpers;
|
||||
@@ -1,118 +0,0 @@
|
||||
// src/main.rs
|
||||
use std::env;
|
||||
|
||||
// We’ll use your existing AST definitions for parsing
|
||||
use offchain::compiler::ast::{
|
||||
parse_string_to_sexpr,
|
||||
sexpr_to_untyped,
|
||||
Push3Ast, // The trait
|
||||
UntypedAst, // The untyped AST enum
|
||||
};
|
||||
|
||||
use offchain::runner::revm_runner::{EvmRunner, Push3InterpreterOutputs}; // <--- We import our EvmRunner
|
||||
|
||||
use anyhow::{anyhow, bail, Result};
|
||||
use hex;
|
||||
use serde::Deserialize; // For JSON artifact loading
|
||||
|
||||
// If you still need these (not strictly required anymore):
|
||||
// use database::CacheDB;
|
||||
// use revm::{
|
||||
// context::Context,
|
||||
// context_interface::result::{ExecutionResult, Output},
|
||||
// database_interface::EmptyDB,
|
||||
// handler::EthHandler,
|
||||
// primitives::{Bytes, TxKind},
|
||||
// EvmCommit, MainEvm,
|
||||
// };
|
||||
use ethers::abi::{decode, ParamType};
|
||||
use ethers::types::U256;
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// JSON artifact struct, as before
|
||||
// ----------------------------------------------------------------------
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct BytecodeObject {
|
||||
object: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct MyContractArtifact {
|
||||
bytecode: BytecodeObject,
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// MAIN
|
||||
// ----------------------------------------------------------------------
|
||||
fn main() -> Result<()> {
|
||||
// 1) Read CLI arguments for the Push3 program
|
||||
let args: Vec<String> = env::args().collect();
|
||||
if args.len() < 2 {
|
||||
eprintln!("Usage: cargo run -- '<program>'");
|
||||
eprintln!("Example: cargo run -- '((3 5 +) DUP MUL)'");
|
||||
std::process::exit(1);
|
||||
}
|
||||
let program_str = &args[1];
|
||||
|
||||
// 2) Parse the string into an S-expression
|
||||
let sexpr = parse_string_to_sexpr(program_str)
|
||||
.map_err(|e| anyhow!("Error parsing S-expression: {}", e))?;
|
||||
|
||||
// 3) Convert SExpr => UntypedAst
|
||||
let ast: UntypedAst = sexpr_to_untyped(&sexpr)
|
||||
.map_err(|e| anyhow!("Error converting to UntypedAst: {}", e))?;
|
||||
|
||||
// 4) Convert UntypedAst => Push3 bytecode (for debugging, so we can see it)
|
||||
let bytecode = ast.to_bytecode();
|
||||
|
||||
// 5) Print the resulting AST and bytecode (in hex)
|
||||
println!("AST: {:?}", ast);
|
||||
println!("Bytecode (hex): 0x{}", hex::encode(&bytecode));
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// Load the creation code (bytecode) from a JSON artifact
|
||||
// ----------------------------------------------------------------------
|
||||
let creation_hex_filename = "../onchain/out/Push3Interpreter.sol/Push3Interpreter.json";
|
||||
let creation_json = std::fs::read_to_string(creation_hex_filename)
|
||||
.map_err(|e| anyhow!("Failed to read JSON file {}: {}", creation_hex_filename, e))?;
|
||||
let contract_artifact: MyContractArtifact = serde_json::from_str(&creation_json)
|
||||
.map_err(|e| anyhow!("Failed to parse JSON artifact: {}", e))?;
|
||||
|
||||
let raw_hex = &contract_artifact.bytecode.object;
|
||||
let stripped_hex = raw_hex.trim_start_matches("0x");
|
||||
|
||||
let creation_bytes = match hex::decode(stripped_hex) {
|
||||
Ok(bytes) => bytes,
|
||||
Err(e) => bail!("Invalid hex for creation code: {e}"),
|
||||
};
|
||||
|
||||
println!(
|
||||
"Loaded creation code ({} bytes) from {}",
|
||||
creation_bytes.len(),
|
||||
creation_hex_filename
|
||||
);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// 6) Deploy the interpreter in an ephemeral EVM using `EvmRunner`
|
||||
// ----------------------------------------------------------------------
|
||||
let mut runner = EvmRunner::new(creation_bytes)?;
|
||||
println!("Interpreter deployed successfully in ephemeral EVM at: 0x{:x}", runner.interpreter_addr);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// 7) Evaluate the AST in our EVM
|
||||
// ----------------------------------------------------------------------
|
||||
// We'll call `runner.run_ast(&ast)`, which:
|
||||
// - Converts AST => push3 code,
|
||||
// - Builds a sublist descriptor in the exec stack,
|
||||
// - Calls `runInterpreter`,
|
||||
// - Returns final stacks in a `Push3InterpreterOutputs`.
|
||||
let outputs = runner.run_ast(&ast)?;
|
||||
println!("Ran the AST successfully!");
|
||||
|
||||
// 8) Print the final stacks
|
||||
println!("Final CODE stack: {:?}", outputs.final_code_stack);
|
||||
println!("Final EXEC stack: {:?}", outputs.final_exec_stack);
|
||||
println!("Final INT stack: {:?}", outputs.final_int_stack);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
pub mod revm_runner;
|
||||
@@ -1,232 +0,0 @@
|
||||
//! src/evm_integration/revm_runner.rs
|
||||
//!
|
||||
//! This module provides a thin wrapper around REVM to deploy a Push3Interpreter
|
||||
//! contract, then call its `runInterpreter(...)` function with flexible inputs/outputs,
|
||||
//! using the same style (Context::builder(), .modify_tx_chained, etc.) you had in your main.
|
||||
|
||||
use anyhow::{anyhow, bail, Result};
|
||||
use ethers::abi::{encode, decode, Token, ParamType};
|
||||
use ethers::types::U256;
|
||||
use ethers::utils;
|
||||
use database::CacheDB;
|
||||
use revm::{
|
||||
context::Context,
|
||||
context::{BlockEnv, TxEnv, CfgEnv},
|
||||
context_interface::result::{ExecutionResult, Output},
|
||||
database_interface::EmptyDB,
|
||||
handler::EthHandler,
|
||||
primitives::{Bytes, TxKind}, // 4 generics
|
||||
EvmCommit,
|
||||
MainEvm,
|
||||
};
|
||||
|
||||
// We import your AST definitions so we can call `ast.to_bytecode()`.
|
||||
use crate::compiler::ast::{UntypedAst, Push3Ast};
|
||||
|
||||
// If you have a descriptor helper (like make_sublist_descriptor), bring it in:
|
||||
use crate::compiler::push3_describtor::make_sublist_descriptor;
|
||||
|
||||
/// The input parameters for `runInterpreter(...)`: four fields (code, codeStack, execStack, intStack).
|
||||
pub struct Push3InterpreterInputs {
|
||||
pub code: Vec<u8>,
|
||||
pub init_code_stack: Vec<U256>,
|
||||
pub init_exec_stack: Vec<U256>,
|
||||
pub init_int_stack: Vec<i128>,
|
||||
}
|
||||
|
||||
/// The outputs from `runInterpreter(...)`: three arrays for code/exec/int stacks.
|
||||
pub struct Push3InterpreterOutputs {
|
||||
pub final_code_stack: Vec<U256>,
|
||||
pub final_exec_stack: Vec<U256>,
|
||||
pub final_int_stack: Vec<i128>,
|
||||
}
|
||||
|
||||
/// A thin wrapper around REVM, parameterized by the 4 generics (DB, BLOCK, TX, CFG).
|
||||
/// - We store the ephemeral EVM instance,
|
||||
/// - We store the deployed address of your `Push3Interpreter`,
|
||||
/// - We provide `run_interpreter` and `run_ast`.
|
||||
pub struct EvmRunner {
|
||||
/// The 4-parameter MainEvm:
|
||||
/// DB = CacheDB<EmptyDB>,
|
||||
/// BLOCK = BlockEnv,
|
||||
/// TX = TxEnv,
|
||||
/// CFG = CfgEnv
|
||||
pub evm: MainEvm<CacheDB<EmptyDB>, BlockEnv, TxEnv, CfgEnv>,
|
||||
|
||||
/// The address where Push3Interpreter was deployed.
|
||||
pub interpreter_addr: revm::primitives::Address,
|
||||
}
|
||||
|
||||
impl EvmRunner {
|
||||
/// Deploy a new ephemeral EVM with a "Create" transaction for the given `creation_code`.
|
||||
///
|
||||
/// This matches your older style of:
|
||||
/// `MainEvm::new(Context::builder()... .with_db(...), EthHandler::default())`
|
||||
pub fn new(creation_code: Vec<u8>) -> Result<Self> {
|
||||
// 1) Create the EVM using your old style: `Context::builder()...`
|
||||
// Then pass to MainEvm::new(...).
|
||||
// The difference is that we explicitly say MainEvm<DB,BLOCK,TX,CFG>.
|
||||
let mut evm = MainEvm::new(
|
||||
// a) Prepare context with a chained transaction to CREATE
|
||||
Context::builder()
|
||||
.modify_tx_chained(|tx| {
|
||||
tx.transact_to = TxKind::Create;
|
||||
tx.data = Bytes::from(creation_code.clone());
|
||||
})
|
||||
// b) Provide ephemeral DB
|
||||
.with_db(CacheDB::<EmptyDB>::default()),
|
||||
// c) The EthHandler for block/tx environment logic
|
||||
EthHandler::default(),
|
||||
);
|
||||
|
||||
// 2) Execute the CREATE transaction
|
||||
let creation_result = evm.exec_commit()?;
|
||||
let ExecutionResult::Success {
|
||||
output: Output::Create(_, Some(deployed_addr)),
|
||||
..
|
||||
} = creation_result
|
||||
else {
|
||||
bail!("Interpreter deployment failed or no address returned: {creation_result:#?}");
|
||||
};
|
||||
|
||||
// 3) Return the EvmRunner
|
||||
Ok(Self {
|
||||
evm,
|
||||
interpreter_addr: deployed_addr,
|
||||
})
|
||||
}
|
||||
|
||||
/// Call `runInterpreter(bytes,uint256[],uint256[],int256[])` on the deployed contract,
|
||||
/// returning the final code/exec/int stacks.
|
||||
pub fn run_interpreter(
|
||||
&mut self,
|
||||
inputs: &Push3InterpreterInputs
|
||||
) -> Result<Push3InterpreterOutputs> {
|
||||
// 1) Build function selector
|
||||
let func_selector = &utils::id("runInterpreter(bytes,uint256[],uint256[],int256[])")[0..4];
|
||||
|
||||
// 2) Convert each field to `ethers::abi::Token`
|
||||
let code_token = Token::Bytes(inputs.code.clone());
|
||||
let init_code_stack = Token::Array(
|
||||
inputs.init_code_stack
|
||||
.iter()
|
||||
.map(|&u| Token::Uint(u))
|
||||
.collect()
|
||||
);
|
||||
let init_exec_stack = Token::Array(
|
||||
inputs.init_exec_stack
|
||||
.iter()
|
||||
.map(|&u| Token::Uint(u))
|
||||
.collect()
|
||||
);
|
||||
let init_int_stack = Token::Array(
|
||||
inputs.init_int_stack
|
||||
.iter()
|
||||
.map(|&val_i128| {
|
||||
// store i128 as a U256. If you need negative values, do a two’s complement approach.
|
||||
let as_u128 = val_i128 as u128;
|
||||
Token::Int(U256::from(as_u128))
|
||||
})
|
||||
.collect()
|
||||
);
|
||||
|
||||
// 3) Encode
|
||||
let encoded_args = encode(&[
|
||||
code_token,
|
||||
init_code_stack,
|
||||
init_exec_stack,
|
||||
init_int_stack,
|
||||
]);
|
||||
|
||||
// 4) Build final call data
|
||||
let mut call_data = Vec::from(func_selector);
|
||||
call_data.extend_from_slice(&encoded_args);
|
||||
|
||||
// 5) Modify the transaction to CALL the deployed interpreter
|
||||
self.evm.context.modify_tx(|tx| {
|
||||
tx.transact_to = TxKind::Call(self.interpreter_addr);
|
||||
tx.data = Bytes::from(call_data);
|
||||
tx.nonce = 1; // increment nonce to avoid reuse
|
||||
});
|
||||
|
||||
// 6) Execute the call
|
||||
let call_result = self.evm.transact()?;
|
||||
match &call_result.result {
|
||||
ExecutionResult::Success {
|
||||
output: Output::Call(return_data),
|
||||
..
|
||||
} => {
|
||||
// 7) Decode (uint256[], uint256[], int256[])
|
||||
let param_types = &[
|
||||
ParamType::Array(Box::new(ParamType::Uint(256))), // finalCodeStack
|
||||
ParamType::Array(Box::new(ParamType::Uint(256))), // finalExecStack
|
||||
ParamType::Array(Box::new(ParamType::Int(256))), // finalIntStack
|
||||
];
|
||||
let decoded = decode(param_types, return_data)
|
||||
.map_err(|e| anyhow!("Failed to decode return data: {e}"))?;
|
||||
|
||||
// parse each array
|
||||
let final_code_stack = match &decoded[0] {
|
||||
Token::Array(arr) => arr.iter().filter_map(|t| {
|
||||
if let Token::Uint(u) = t { Some(*u) } else { None }
|
||||
}).collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let final_exec_stack = match &decoded[1] {
|
||||
Token::Array(arr) => arr.iter().filter_map(|t| {
|
||||
if let Token::Uint(u) = t { Some(*u) } else { None }
|
||||
}).collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let final_int_stack = match &decoded[2] {
|
||||
Token::Array(arr) => arr.iter().filter_map(|t| {
|
||||
if let Token::Int(u256_val) = t {
|
||||
// read only the lower 128 bits => ignoring sign extension
|
||||
let lo = u256_val.low_u128();
|
||||
Some(lo as i128)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}).collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
|
||||
Ok(Push3InterpreterOutputs {
|
||||
final_code_stack,
|
||||
final_exec_stack,
|
||||
final_int_stack,
|
||||
})
|
||||
}
|
||||
ExecutionResult::Revert { gas_used, output } => {
|
||||
bail!("Call reverted: gas used={gas_used:?}, output={output:?}")
|
||||
}
|
||||
other => {
|
||||
bail!("Call failed: {other:?}")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A convenience method to run an `UntypedAst`:
|
||||
/// - Convert AST => push3 code,
|
||||
/// - Build a sublist descriptor in the exec stack,
|
||||
/// - Call `run_interpreter`.
|
||||
pub fn run_ast(&mut self, ast: &UntypedAst) -> Result<Push3InterpreterOutputs> {
|
||||
// 1) Convert AST => push3 bytecode
|
||||
let code_bytes = ast.to_bytecode();
|
||||
let code_len = code_bytes.len() as u32;
|
||||
|
||||
// 2) Build a sublist descriptor
|
||||
let descriptor = make_sublist_descriptor(0, code_len);
|
||||
|
||||
// 3) Put code in `code` and sublist descriptor in `execStack`
|
||||
let inputs = Push3InterpreterInputs {
|
||||
code: code_bytes,
|
||||
init_code_stack: Vec::new(),
|
||||
init_exec_stack: vec![descriptor],
|
||||
init_int_stack: Vec::new(),
|
||||
};
|
||||
|
||||
// 4) Run interpreter
|
||||
self.run_interpreter(&inputs)
|
||||
}
|
||||
}
|
||||
+163
@@ -0,0 +1,163 @@
|
||||
# Home of Dumplings / \$DPL Tokenomics
|
||||
|
||||
## 1. Overview
|
||||
|
||||
The Home of Dumplings protocol deploys AI agents that solve optimization problems for DeFi users and protocols, addressing tasks such as liquidity management and parameter tuning. The ecosystem operates through **Tasks** hosted on-chain and populations of solution programs evolved off-chain by the Optimizer Pool.
|
||||
|
||||
**\$DPL** is the native token powering this ecosystem. Its primary roles include:
|
||||
|
||||
1. **Payment**: Clients pay invocation or subscription fees in \$DPL.
|
||||
2. **Staking and Governance**: Token holders stake \$DPL to secure the protocol, join the optimizer pool or participate in governance.
|
||||
3. **Rewards**: Optimizer Pool nodes earn \$DPL for validated contributions to the evolution of programs.
|
||||
|
||||
---
|
||||
|
||||
## 2. Token Supply and Distribution
|
||||
|
||||
### Fixed Supply
|
||||
|
||||
- **Total Supply**: \$DPL has a fixed supply (e.g., 100M tokens), minted at genesis.
|
||||
- **No Inflation**: No further token minting or emission beyond the initial allocation.
|
||||
|
||||
### Allocation of Supply
|
||||
|
||||
1. **Uniswap V3 Liquidity Pool**
|
||||
|
||||
- All of the supply is allocated to a Uniswap V3 liquidity pool over a wide price range.
|
||||
- Multiple price ranges hold extra liquidity to ensure stable price discovery.
|
||||
|
||||
2. **Team**
|
||||
|
||||
- A vesting contract purchases a small portion (e.g., 10-15%) of the cheapest tokens from the pool right after deployment and allocates them to the team.
|
||||
|
||||
3. **Treasury**
|
||||
|
||||
- An NFT minting contract purchases a small portion (e.g., 5-10%) right after the vesting contract before other buyers come in. The tokens are packaged into nice-looking NFTs.
|
||||
- These NFTs are sold on marketplaces like OpenSea, redeemable for tokens. The proceeds are transferred to the team multisig, forming the treasury.
|
||||
|
||||
---
|
||||
|
||||
## 3. Revenue Model
|
||||
|
||||
### Fee Structure
|
||||
|
||||
1. **Invocation Fees**
|
||||
|
||||
- Charged for AI agents evolved with synthetic data.
|
||||
- Paid in \$DPL or other currencies auto-converted into \$DPL and routed to the protocol reward pools.
|
||||
|
||||
2. **Subscription Fees**
|
||||
|
||||
- Charged for AI agents evolved with synthetic data initially, but are continuously improved by backtesting with real data.
|
||||
- Periodic payment in \$DPL or other currencies auto-converted into \$DPL and routed to the protocol reward pools.
|
||||
|
||||
### Reward Allocation
|
||||
|
||||
- A portion of the fees collected funds rewards for the Optimizer Pool nodes that contribute validated solutions to Tasks.
|
||||
- Governance determines the exact split between:
|
||||
- Optimizer Pool rewards.
|
||||
- Treasury for operational funding.
|
||||
- Potential staking rewards.
|
||||
|
||||
---
|
||||
|
||||
## 4. Staking
|
||||
|
||||
### Types of Stakers
|
||||
|
||||
1. **Council Node Stakers**
|
||||
|
||||
- Nodes in the Optimizer Pool stake \$DPL to become eligible for selection to the Council.
|
||||
- Council members validate and vote on improved solutions to Tasks.
|
||||
- **Slashing Mechanism**: If a Council member votes against the majority decision, they are penalized by slashing a portion of their staked tokens.
|
||||
|
||||
2. **Investor Stakers**
|
||||
|
||||
- Investors stake \$DPL to earn a share of the protocol’s revenue.
|
||||
- Revenue is comprised of invocation and subscription fees, a part is distributed as staking rewards.
|
||||
|
||||
### Risk Backstop
|
||||
|
||||
- Stakers collectively backstop potential risks associated with the AI agents.
|
||||
- If an AI agent malfunctions (e.g., outputs suboptimal or incorrect decisions due to flaws in the algorithm), affected users may be compensated via the staking pool, reducing the system’s reputational and financial risk.
|
||||
- Governance defines the conditions for such compensations, ensuring fairness and transparency.
|
||||
|
||||
---
|
||||
|
||||
## 5. Governance
|
||||
|
||||
Voting weight is proportional to the amount of \$DPL staked.
|
||||
|
||||
### Governance Mechanics
|
||||
|
||||
1. **Voting Rights**
|
||||
|
||||
- All stakers can participate in governance, regardless of whether they are nodes or investors.
|
||||
- Proposals focus on:
|
||||
- Adjusting fee parameters (e.g., invocation and subscription fees).
|
||||
- Allocating Optimizer Pool rewards.
|
||||
- Defining compensation rules for Risk Backstop events.
|
||||
|
||||
2. **Council Randomness**
|
||||
|
||||
- Optimizer Pool nodes with staked \$DPL can be selected for the Council via a verifiable random selection process.
|
||||
- The Council validates and votes on improved solutions to Tasks.
|
||||
|
||||
---
|
||||
|
||||
## 6. NFT-Based Early Bird Mechanism
|
||||
|
||||
1. **Purpose**
|
||||
|
||||
- Raise initial funding and incentivize early supporters.
|
||||
|
||||
2. **Mechanics**
|
||||
|
||||
- NFTs represent the right to claim a specified quantity of \$DPL at a discounted rate.
|
||||
- Sold on marketplaces like OpenSea.
|
||||
|
||||
3. **Redemption**
|
||||
|
||||
- Upon redemption, the NFT is burned, and the holder receives their allocated \$DPL.
|
||||
- Vesting or time locks may apply to align with protocol growth.
|
||||
|
||||
---
|
||||
|
||||
## 7. Fee Usage and Distribution
|
||||
|
||||
- **Optimizer Pool Rewards**: A fraction of collected fees funds rewards for Optimizer Pool nodes.
|
||||
- **Treasury**: Supports operations, development, and marketing initiatives.
|
||||
- **Stakers**: Receive a share of fees as staking rewards, subject to governance decisions.
|
||||
|
||||
---
|
||||
|
||||
## 8. Launch and Go-to-Market Strategy
|
||||
|
||||
### Initial Liquidity Deployment
|
||||
|
||||
- Deploy a majority of \$DPL supply into Uniswap V3 pools.
|
||||
- Use multiple concentrated price ranges to establish liquidity depth and facilitate market stability.
|
||||
|
||||
### Early Bird NFT Sale
|
||||
|
||||
- Launch a curated NFT collection for discounted \$DPL rights.
|
||||
- Drive initial funding and engage early adopters.
|
||||
|
||||
### Target Customers
|
||||
|
||||
- Position DeFi protocols as key customers for SoLUSH’s optimization services.
|
||||
- Focus marketing on showcasing cost-saving and performance-enhancing use cases.
|
||||
|
||||
---
|
||||
|
||||
## 9. Conclusion
|
||||
|
||||
The \$DPL tokenomics framework is designed to:
|
||||
|
||||
- Provide immediate utility through payment and staking mechanisms.
|
||||
- Incentivize Optimizer Pool participation via rewards for validated solutions.
|
||||
- Ensure sustainable growth through fixed supply, governance, and clear fee allocation.
|
||||
|
||||
This structure ensures the long-term viability and scalability of the SoLUSH ecosystem, while fostering community involvement and alignment with protocol goals.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user