import { defineStore } from "pinia"; import { useMemeburnerStore } from "./memeburner"; import { useTokenStore } from "./tokens"; import { useRewardLockerStore } from "./rewardlocker"; export const useRoundsStore = defineStore("rounds", { state: () => ({ rounds: [ ], activeRound: null, currentRound: null }), getters: { getCurrentRoundData() { return this.rounds[this.activeRound]; } }, actions: { async updateCurrentRound(sacrificedToken, sacrificedAmount) { const tokenStore = useTokenStore(); const memeBurnerStore = useMemeburnerStore(); var data = await memeBurnerStore.getSacrificedRound(this.currentRound) var tokenIndex = this.rounds[this.currentRound].token.findIndex((tokenData) => tokenData.contractAddress === sacrificedToken); this.rounds[this.currentRound].token[tokenIndex].amount = data[tokenIndex][1]; }, async fillRound() { console.log("fillRound"); const memeBurnerStore = useMemeburnerStore(); const tokenStore = useTokenStore(); const rewardLockerStore = useRewardLockerStore(); // if (this.activeRound === this.currentRound) { // console.log("activeRound is not completed"); // } else if (!this.rounds[this.activeRound]) { console.log("round not filled --> fill round"); var data = await memeBurnerStore.getSacrificedRound(this.activeRound) var rewardData = await rewardLockerStore.getRewardsForAllToken(this.activeRound); var goal = await memeBurnerStore.getGoal(this.activeRound); console.log("data", data); var tokenArray = [] for (let index = 0; index < data.length; index++) { var tokenData = {}; const token = tokenStore.token[index]; console.log("token", token); tokenData.name = token.name; tokenData.contractAddress = token.contractAddress; tokenData.vamplogo = token.vamp.logo; tokenData.vampname = token.vamp.name; tokenData.amount = data[index][1]; tokenData.rewards = rewardData[index] tokenArray.push(tokenData); } this.rounds[this.activeRound] = { goal: goal, token: tokenArray } } else { console.log("round already filled"); } console.log("this.rounds123", this.rounds); }, }, });