update profilepage
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+149
-120
@@ -8,136 +8,165 @@ import { multicall } from "@wagmi/core";
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export const useRoundsStore = defineStore("rounds", {
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state: () => ({
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rounds: [
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],
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activeRound: null,
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currentRound: null
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rounds: [],
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activeRound: null,
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currentRound: null,
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}),
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getters: {
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getRoundWinner() {
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const goal = this.getCurrentRoundData?.goal;
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const winnerCoin = this.rounds[this.activeRound]?.token.find((token) => token.amount === goal)
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if (winnerCoin) {
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return winnerCoin;
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} else {
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return false;
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}
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},
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getCurrentRoundData() {
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return this.rounds[this.activeRound];
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}
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},
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actions: {
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async init() {
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//fill initial round
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},
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async loadRewardsRounds() {
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const walletStore = useWalletStoreV2();
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const rewardLockerStore = useRewardLockerStore();
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getters: {
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getRoundWinner() {
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const goal = this.getCurrentRoundData?.goal;
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console.log("goal", goal);
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if (!goal) {
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return;
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}
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const winnerCoin = this.rounds[this.activeRound]?.token.find((token) => token.amount === goal);
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if (winnerCoin) {
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return winnerCoin;
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} else {
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return false;
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}
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},
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getCurrentRoundData() {
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console.log("this.rounds", this.rounds);
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return this.rounds[this.activeRound];
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},
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},
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actions: {
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async init() {
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//fill initial round
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},
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async loadRewardsRounds() {
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const walletStore = useWalletStoreV2();
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const rewardLockerStore = useRewardLockerStore();
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console.log("this.currentRound", this.currentRound);
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const contracts = []
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for (let index = 0; index < this.currentRound; index++) {
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console.log("load round: " + index);
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// await this.fillRound(index)
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console.log({index, address: walletStore.address});
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contracts.push({
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console.log("this.currentRound", this.currentRound);
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const contracts = [];
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for (let index = 0; index < this.currentRound; index++) {
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console.log("load round: " + index);
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// await this.fillRound(index)
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console.log({ index, address: walletStore.address });
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contracts.push({
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...rewardLockerStore.contract,
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functionName: "getTotalRewardsOf",
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args: [walletStore.address, [index +1]],
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args: [walletStore.address, [index + 1]],
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});
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}
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}
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const data = await multicall({
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const data = await multicall({
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contracts,
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});
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console.log("data123abc", data);
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// var test = await rewardLockerStore.getTotalRewardsOf(walletStore.address, rounds)
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for (let index = 0; index < data.length; index++) {
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const element = data[index];
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if (!this.rounds[index]) {
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this.rounds[index] = {};
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}
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this.rounds[index].round = index + 1
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this.rounds[index].rewards_total = element.result
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}
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},
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async updateCurrentRound(sacrificedToken) {
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const tokenStore = useTokenStore();
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const memeBurnerStore = useMemeburnerStore();
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var data = await memeBurnerStore.getSacrificedRound(this.currentRound);
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console.log("data123", data);
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var tokenIndex = this.rounds[this.currentRound].token.findIndex((tokenData) => tokenData.contractAddress === sacrificedToken);
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this.rounds[this.currentRound].token[tokenIndex].amount = data[tokenIndex].result[1];
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});
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console.log("data123abc", data);
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// var test = await rewardLockerStore.getTotalRewardsOf(walletStore.address, rounds)
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for (let index = 0; index < data.length; index++) {
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const element = data[index];
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if (!this.rounds[index]) {
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this.rounds[index] = {};
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}
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this.rounds[index].round = index + 1;
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this.rounds[index].rewards_total = element.result;
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}
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},
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async updateCurrentRound(sacrificedToken) {
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const tokenStore = useTokenStore();
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const memeBurnerStore = useMemeburnerStore();
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var data = await memeBurnerStore.getSacrificedRound(this.currentRound);
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console.log("data123", data);
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var tokenIndex = this.rounds[this.currentRound].token.findIndex(
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(tokenData) => tokenData.contractAddress === sacrificedToken
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);
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this.rounds[this.currentRound].token[tokenIndex].amount = data[tokenIndex].result[1];
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},
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async fillRound(roundNumber) {
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console.log("fillRound");
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const memeBurnerStore = useMemeburnerStore();
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const tokenStore = useTokenStore();
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const walletStore = useWalletStoreV2();
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const rewardLockerStore = useRewardLockerStore();
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},
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async fillRound(roundNumber) {
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console.log("fillRound");
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const memeBurnerStore = useMemeburnerStore();
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const tokenStore = useTokenStore();
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const walletStore = useWalletStoreV2();
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const rewardLockerStore = useRewardLockerStore();
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// if (this.activeRound === this.currentRound) {
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// console.log("activeRound is not completed");
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// } else
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if (!this.rounds[roundNumber]?.goal) {
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console.log("round not filled --> fill round");
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console.log("vor error");
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var data = await memeBurnerStore.getSacrificedRound(roundNumber);
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let rewardData = null;
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if (walletStore.connected) {
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console.log("hier1");
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rewardData = await rewardLockerStore.getRewardsForAllToken(roundNumber);
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console.log("hier2", rewardData);
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}
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console.log("rewardData123", rewardData);
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// if (this.activeRound === this.currentRound) {
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// console.log("activeRound is not completed");
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// } else
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if (!this.rounds[roundNumber]?.goal) {
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console.log("round not filled --> fill round");
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console.log("vor error");
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var data = await memeBurnerStore.getSacrificedRound(roundNumber)
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let rewardData = null;
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if (walletStore.connected) {
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rewardData = await rewardLockerStore.getRewardsForAllToken(roundNumber);
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}
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console.log("rewardData123", rewardData);
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var goal = await memeBurnerStore.getGoal(roundNumber);
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console.log("goal", goal);
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var tokenArray = []
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var rewards_clan = 0
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var rewards_sacrifice = 0
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for (let index = 0; index < data.length; index++) {
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var tokenData = {};
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const token = tokenStore.token[index];
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var testcoef = await rewardLockerStore.getSacrificedTokenCoefficient(roundNumber, token.contractAddress);
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var goal = await memeBurnerStore.getGoal(roundNumber);
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console.log("goal", goal);
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var tokenArray = [];
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var rewards_clan = 0;
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var rewards_sacrifice = 0;
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for (let index = 0; index < data.length; index++) {
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var tokenData = {};
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const token = tokenStore.token[index];
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var testcoef = await rewardLockerStore.getSacrificedTokenCoefficient(
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roundNumber,
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token.contractAddress
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);
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tokenData.name = token.name;
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tokenData.contractAddress = token.contractAddress;
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tokenData.vamplogo = token.vamp.logo;
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tokenData.vampname = token.vamp.name;
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tokenData.amount = data[index].result[1];
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tokenData.getAmountToReachGoal= await memeBurnerStore.getAmountToReachGoal(token.contractAddress);
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if (this.currentRound !== roundNumber && walletStore.connected) {
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const clanwin = (Number(testcoef) / 10000 - 1) * Number(rewardData[index].result);
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const sacrificeRewards = Number(rewardData[index].result) - clanwin;
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tokenData.name = token.name;
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tokenData.contractAddress = token.contractAddress;
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tokenData.vamplogo = token.vamp.logo;
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tokenData.vampname = token.vamp.name;
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tokenData.amount = data[index].result[1];
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tokenData.getAmountToReachGoal = await memeBurnerStore.getAmountToReachGoal(token.contractAddress);
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if (this.currentRound !== roundNumber && walletStore.connected) {
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const clanwin = (Number(testcoef) / 10000 - 1) * Number(rewardData[index].result);
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const sacrificeRewards = Number(rewardData[index].result) - clanwin;
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tokenData.rewards_ges = BigInt(rewardData[index].result);
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tokenData.rewards_clan = BigInt(clanwin);
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tokenData.rewards_sacrifice = BigInt(sacrificeRewards);
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tokenData.rewards_ges = BigInt(rewardData[index].result);
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tokenData.rewards_clan = BigInt(clanwin);
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tokenData.rewards_sacrifice = BigInt(sacrificeRewards);
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rewards_clan = rewards_clan + (clanwin / Math.pow(10, token.decimals));
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rewards_sacrifice =
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rewards_sacrifice + sacrificeRewards / Math.pow(10, token.decimals);
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}
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tokenArray.push(tokenData);
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}
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const goalInBLD = await memeBurnerStore.getGoalInBLD(roundNumber);
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this.rounds[roundNumber] = {
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goal: goal[0],
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goalInBLD: goalInBLD / BigInt(Math.pow(10, tokenStore.memeToken.decimals)),
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expirationTimestamp: goal[1],
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rewards_clan: BigInt(rewards_clan),
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rewards_sacrifice: BigInt(rewards_sacrifice),
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rewards_total: BigInt(rewards_clan + rewards_sacrifice),
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token: tokenArray,
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};
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console.log("this.rounds[roundNumber]", this.rounds[roundNumber]);
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} else {
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console.log("round already filled");
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}
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console.log("this.rounds123", this.rounds);
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},
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},
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rewards_clan = rewards_clan + clanwin / Math.pow(10, token.decimals);
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rewards_sacrifice = rewards_sacrifice + sacrificeRewards / Math.pow(10, token.decimals);
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}
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tokenArray.push(tokenData);
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}
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const goalInBLD = await memeBurnerStore.getGoalInBLD(roundNumber);
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this.rounds[roundNumber] = {
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goal: goal[0],
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goalInBLD: goalInBLD / BigInt(Math.pow(10, tokenStore.memeToken.decimals)),
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expirationTimestamp: goal[1],
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rewards_clan: BigInt(rewards_clan),
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rewards_sacrifice: BigInt(rewards_sacrifice),
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rewards_total: BigInt(rewards_clan + rewards_sacrifice),
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token: tokenArray,
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};
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console.log("this.rounds[roundNumber]", this.rounds[roundNumber]);
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} else {
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console.log("round already filled");
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}
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console.log("this.rounds123", this.rounds);
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},
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async getFinshedRoundNumbers() {
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const array = [];
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const rewardLockerStore = useRewardLockerStore();
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const lastCompletedRound = await rewardLockerStore.lastCompletedRound();
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for (let index = 1; index <= Number(lastCompletedRound) + 1; index++) {
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array.push(index);
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}
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return array;
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},
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/**
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* function to get finished rounds, active round and the next round to check if there is a round the user called unstakeOrdered.
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* with Backend it would be much easier because we could store the event data in the database
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*/
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async getRoundsNumberWithNext() {
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const array = [];
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const rewardLockerStore = useRewardLockerStore();
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const lastCompletedRound = await rewardLockerStore.lastCompletedRound();
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for (let index = 1; index <= Number(lastCompletedRound) + 1; index++) {
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array.push(index);
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}
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return array;
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},
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},
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});
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