merge development master
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+62
-33
@@ -3,6 +3,7 @@ import { useMemeburnerStore } from "./memeburner";
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import { useTokenStore } from "./tokens";
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import { useRewardLockerStore } from "./rewardlocker";
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import { useWalletStoreV2 } from "./walletV2";
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import { multicall } from "@wagmi/core";
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export const useRoundsStore = defineStore("rounds", {
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@@ -21,6 +22,37 @@ export const useRoundsStore = defineStore("rounds", {
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async init() {
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//fill initial round
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},
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async loadRewardsRounds() {
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const walletStore = useWalletStoreV2();
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const rewardLockerStore = useRewardLockerStore();
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console.log("this.currentRound", this.currentRound);
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const contracts = []
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for (let index = 0; index < this.currentRound; index++) {
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console.log("load round: " + index);
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// await this.fillRound(index)
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contracts.push({
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...rewardLockerStore.contract,
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functionName: "getTotalRewardsOf",
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args: [walletStore.address, [index +1]],
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});
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}
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const data = await multicall({
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contracts,
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});
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console.log("data123abc", data);
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// var test = await rewardLockerStore.getTotalRewardsOf(walletStore.address, rounds)
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for (let index = 0; index < data.length; index++) {
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const element = data[index];
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if (!this.rounds[index]) {
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this.rounds[index] = {};
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}
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this.rounds[index].round = index + 1
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this.rounds[index].rewards_total = element.result
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}
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},
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async updateCurrentRound(sacrificedToken) {
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const tokenStore = useTokenStore();
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const memeBurnerStore = useMemeburnerStore();
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@@ -30,7 +62,7 @@ export const useRoundsStore = defineStore("rounds", {
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this.rounds[this.currentRound].token[tokenIndex].amount = data[tokenIndex].result[1];
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},
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async fillRound() {
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async fillRound(roundNumber) {
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console.log("fillRound");
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const memeBurnerStore = useMemeburnerStore();
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const tokenStore = useTokenStore();
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@@ -40,26 +72,25 @@ export const useRoundsStore = defineStore("rounds", {
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// if (this.activeRound === this.currentRound) {
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// console.log("activeRound is not completed");
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// } else
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if (!this.rounds[this.activeRound]) {
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console.log("round not filled --> fill round");
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console.log("vor error");
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var data = await memeBurnerStore.getSacrificedRound(this.activeRound)
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console.log("databla", data);
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let rewardData = null;
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if (walletStore.connected) {
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rewardData = await rewardLockerStore.getRewardsForAllToken(this.activeRound);
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}
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console.log("rewardData123", rewardData);
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var goal = await memeBurnerStore.getGoal(this.activeRound);
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console.log("goal", goal);
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if (!this.rounds[roundNumber]?.goal) {
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console.log("round not filled --> fill round");
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console.log("vor error");
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var data = await memeBurnerStore.getSacrificedRound(roundNumber)
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let rewardData = null;
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if (walletStore.connected) {
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rewardData = await rewardLockerStore.getRewardsForAllToken(roundNumber);
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}
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console.log("rewardData123", rewardData);
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var goal = await memeBurnerStore.getGoal(roundNumber);
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console.log("goal", goal);
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var tokenArray = []
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var rewards_clan = 0
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var rewards_sacrifice = 0
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for (let index = 0; index < data.length; index++) {
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var tokenData = {};
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const token = tokenStore.token[index];
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var testcoef = await rewardLockerStore.getSacrificedTokenCoefficient(this.activeRound, token.contractAddress);
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var testcoef = await rewardLockerStore.getSacrificedTokenCoefficient(roundNumber, token.contractAddress);
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@@ -69,33 +100,31 @@ export const useRoundsStore = defineStore("rounds", {
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tokenData.vampname = token.vamp.name;
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tokenData.amount = data[index].result[1];
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tokenData.getAmountToReachGoal= await memeBurnerStore.getAmountToReachGoal(token.contractAddress);
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if (this.currentRound !== this.activeRound && walletStore.connected) {
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if (this.currentRound !== roundNumber && walletStore.connected) {
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const clanwin = (Number(testcoef) / 10000 - 1) * Number(rewardData[index].result);
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const sacrificeRewards = Number(rewardData[index].result) - clanwin;
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const sacrificeRewards = Number(rewardData[index].result) - clanwin;
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tokenData.rewards_ges = BigInt(rewardData[index].result);
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tokenData.rewards_clan = BigInt(clanwin);
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tokenData.rewards_sacrifice = BigInt(sacrificeRewards);
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rewards_clan = rewards_clan + (clanwin / Math.pow(10, token.decimals));
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rewards_sacrifice =
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rewards_sacrifice =
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rewards_sacrifice + sacrificeRewards / Math.pow(10, token.decimals);
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}
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tokenArray.push(tokenData);
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}
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const goalInBLD = await memeBurnerStore.getGoalInBLD(this.activeRound);
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console.log("goalInBLD", goalInBLD);
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console.log("tokenStore.memeToken.decimals", tokenStore.memeToken.decimals);
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this.rounds[this.activeRound] = {
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goal: goal[0],
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goalInBLD: goalInBLD / BigInt(Math.pow(10, tokenStore.memeToken.decimals)),
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expirationTimestamp: goal[1],
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rewards_clan: BigInt(rewards_clan),
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rewards_sacrifice: BigInt(rewards_sacrifice),
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rewards_total: BigInt(rewards_clan + rewards_sacrifice),
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token: tokenArray,
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};
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console.log("this.rounds[this.activeRound]", this.rounds[this.activeRound]);
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tokenArray.push(tokenData);
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}
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const goalInBLD = await memeBurnerStore.getGoalInBLD(roundNumber);
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this.rounds[roundNumber] = {
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goal: goal[0],
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goalInBLD: goalInBLD / BigInt(Math.pow(10, tokenStore.memeToken.decimals)),
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expirationTimestamp: goal[1],
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rewards_clan: BigInt(rewards_clan),
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rewards_sacrifice: BigInt(rewards_sacrifice),
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rewards_total: BigInt(rewards_clan + rewards_sacrifice),
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token: tokenArray,
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};
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console.log("this.rounds[roundNumber]", this.rounds[roundNumber]);
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} else {
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console.log("round already filled");
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}
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