comments + contract update +

smaller design issues fix2
This commit is contained in:
EmberSpirit
2023-10-12 20:05:22 +02:00
parent b5c6f8af33
commit 2b4405579e
18 changed files with 514 additions and 5 deletions
+188
View File
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import { defineStore } from "pinia";
import { useMemeburnerStore } from "./memeburner";
import { useTokenStore } from "./tokens";
import { useRewardLockerStore } from "./rewardlocker";
import { useWalletStoreV2 } from "./walletV2";
import { multicall } from "@wagmi/core";
export const useCycleStore = defineStore("cycles", {
state: () => ({
cycles: [],
activeCycle: null,
currentCycle: null,
}),
getters: {
//cycle winner is the token who reached the goal
//todo winner is now in the cycle object, no reason for that function anymore
getCycleWinner() {
const goal = this.getCurrentCycleData?.goal;
if (!goal) {
return;
}
const winnerCoin = this.cycles[this.activeCycle]?.token.find((token) => token.amount === goal);
if (winnerCoin) {
return winnerCoin;
} else {
return false;
}
},
getCurrentCycleData() {
return this.cycles[this.activeCycle];
},
},
actions: {
//todo check if still needed
// async loadRewardsCycles() {
// const walletStore = useWalletStoreV2();
// const rewardLockerStore = useRewardLockerStore();
// console.log("this.currentCycle", this.currentCycle);
// const contracts = [];
// for (let index = 0; index < this.currentCycle; index++) {
// console.log("load cycle: " + index);
// console.log({ index, address: walletStore.address });
// contracts.push({
// ...rewardLockerStore.contract,
// functionName: "getTotalRewardsOf",
// args: [walletStore.address, [index + 1]],
// });
// }
// const data = await multicall({
// contracts,
// });
// for (let index = 0; index < data.length; index++) {
// const element = data[index];
// if (!this.cycles[index]) {
// this.cycles[index] = {};
// }
// }
// },
//todo check if needed, or use fillcycle
async updateCurrentCycle(sacrificedToken) {
console.log("updateCurrentCycle");
const tokenStore = useTokenStore();
const memeBurnerStore = useMemeburnerStore();
var data = await memeBurnerStore.getSacrificedCycle(this.currentCycle);
var tokenIndex = this.cycles[this.currentCycle]?.token.findIndex(
(tokenData) => tokenData.contractAddress === sacrificedToken
);
const token = tokenStore.getToken(sacrificedToken);
this.cycles[this.currentCycle].token[tokenIndex].amount =
Number(data[tokenIndex].result[1]) / Math.pow(10, token.decimals)
},
/**
* main function to fill a round, will not be filled when already loaded
* you can use the refillcycle to overwrite information, because if you claim or stake the values will change
*/
async fillCycle(cycleNumber, refillCycle = false) {
console.log("fillCycle");
const memeBurnerStore = useMemeburnerStore();
const tokenStore = useTokenStore();
const walletStore = useWalletStoreV2();
const rewardLockerStore = useRewardLockerStore();
if (!this.cycles[cycleNumber]?.goal || refillCycle || !this.cycles[cycleNumber]?.connected) {
console.log("fill cycle");
//multicall getSacrificedMeme for each token for this cycle
var data = await memeBurnerStore.getSacrificedCycle(cycleNumber);
let rewardData = null;
if (walletStore.connected) {
//getRewards multicall for all tokens
rewardData = await rewardLockerStore.getRewardsForAllToken(cycleNumber);
}
//getTotalSacrificeRewardsForToken multicall for all tokens
const tokenTotalSacrificed = await rewardLockerStore.getTotalSacrificeRewardsForAllToken(cycleNumber);
var goal = await memeBurnerStore.getGoal(cycleNumber);
var tokenArray = [];
var rewards_clan = 0;
var rewards_sacrifice = 0;
var rewards_staking = 0;
for (let index = 0; index < data.length; index++) {
var tokenData = {};
const token = tokenStore.token[index];
//why no multicall? todo
var coefficent = await rewardLockerStore.getSacrificedTokenCoefficient(
cycleNumber,
token.contractAddress
);
console.log("coefficent", coefficent);
tokenData.name = token.name;
tokenData.contractAddress = token.contractAddress;
tokenData.vamplogo = token.vamp.logo;
tokenData.vampwinner = token.vamp.winner;
tokenData.vampwinner2 = token.vamp.winner2;
tokenData.vampname = token.vamp.name;
tokenData.amount = Number(data[index].result[1]) / Math.pow(10, token.decimals);
tokenData.amountInBLD = Number(tokenTotalSacrificed[index].result) / Math.pow(10, token.decimals);
if (walletStore.connected) {
//if user is connected fill user specific data for the token
const sacrificeClanReward = Number(rewardData[index].result[1]);
let clanwin = 0;
if (cycleNumber !== this.currentCycle) {
clanwin = (Number(coefficent) / 10000 - 1) * sacrificeClanReward;
console.log("clanwin", clanwin);
}
const sacrificeRewards = Number(sacrificeClanReward);
tokenData.rewards_ges = Number(
rewardData[index].result[1] / BigInt(Math.pow(10, token.decimals)) +
rewardData[index].result[0] / BigInt(Math.pow(10, token.decimals))
);
tokenData.rewards_clan = clanwin / Math.pow(10, token.decimals);
tokenData.rewards_staking = Number(
rewardData[index].result[0] / BigInt(Math.pow(10, token.decimals))
);
tokenData.rewards_sacrifice = sacrificeRewards / Math.pow(10, token.decimals);
rewards_clan = rewards_clan + tokenData.rewards_clan;
rewards_sacrifice = rewards_sacrifice + tokenData.rewards_sacrifice;
rewards_staking = rewards_staking + tokenData.rewards_staking;
}
tokenArray.push(tokenData);
}
const goalDecimal = Number(goal[0]) / Math.pow(10, tokenStore.memeToken.decimals);
const winner = tokenArray.find((token) => token.amount === goalDecimal);
const goalInBLD = await memeBurnerStore.getGoalInBLOOD(cycleNumber);
//replace vamplogo cause it will automatically change the token for the cycle view (new design)
if (winner) {
winner.vamplogo = winner.vampwinner;
}
this.cycles[cycleNumber] = {
goal: Number(goal[0]) / Math.pow(10, tokenStore.memeToken.decimals),
goalInBLD: Number(goalInBLD / BigInt(Math.pow(10, tokenStore.memeToken.decimals))),
expirationTimestamp: Number(goal[2]),
rewards_clan: Number(rewards_clan),
rewards_staking: Number(rewards_staking),
rewards_sacrifice: Number(rewards_sacrifice),
rewards_total: Number(rewards_clan) + Number(rewards_sacrifice) + Number(rewards_staking),
token: tokenArray,
connected: walletStore.connected,
winner: winner,
};
console.log("this.cycles[cycleNumber]", this.cycles[cycleNumber]);
} else {
console.log("cycle already filled");
}
},
async getFinshedCycleNumbers() {
const array = [];
const rewardLockerStore = useRewardLockerStore();
const lastCompletedCycle = await rewardLockerStore.lastCompletedCycle();
for (let index = 0; index <= Number(lastCompletedCycle); index++) {
array.push(index);
}
return array;
},
},
});